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I've been attempting to create a creature mod similar to the creature mod tutorial that Klei created in the steam workshop. (the one with the rooster)

 

I'm using the 7th mod in that series as a template and when I use just that mod it works fine but when I change anything (even just the folder name) and the mod recompiled, the animation breaks.

 

By "breaks" I mean that anytime a png file would change mid animation (i.e. the rooster opening its mouth) it doesn't. The beak stays shut for the entire animation. It still moves the way it's supposed to it just never changes to the open state. So the rooster's 'yell' animation looks exactly as it is supposed to but the mouth stays as the close beak png the whole time. It also does not blink like it is supposed to during the run animation.

 

I've checked the animation.xml in the zip folder that is created and it is assigning the number for the closed beak to all the frames in the animation rather than switching to the open one.

 

Since this problem occurs even when I make as small a change as changing the folder name I'm guessing it is either a problem with the mod tools themselves (I've tried re-downloading them multiple times) or the way my computer handles python scripts. No error messages appear at any point and the mod runs fine otherwise.

 

I'm at a loss for what to try next besides basing all my animations around only having one state for each object. Any help would be appreciated.

 

 

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