NikMik Posted November 28, 2013 Share Posted November 28, 2013 (edited) EDIT: Scratch all - or most of this. The problem isn't that the sound it delayed the problem is that the sound plays AFTER I hit something. So my new question is: Is there a way to make the sound play while SWINGING the weapons, not after HITTING WITH the weapon? Before edit:Jeez, I'm making alotta topics for my mod. Should probably just make one big one for ALL my questions! But for now, I just got a question: One of the new weapons in the upcoming weapons for the next update in the William mod is a giant, flaming sword. I want it to make a loud "SWOOSH" sound when the character swings it, and the Treeguard's swinging sound is perfect. Only problem is, it's delayed to match the Treeguard's animation. so the sound doesn't play untill after Will's finished swinging the sword. Is there a way to get the Treeguard's swing sound and make an edited copy (not replacing the original) that doesn't have the pause at the start? And here is the pure flaming awesomeness (currently lacking the flames) that is the Heart of Phlogiston If you don't know what Phlogiston is, here's a link to the Wikipedia page. http://en.wikipedia.org/wiki/Phlogiston_theory Not sure exactly how much of it is exact, but most of it is (not actually interested in elements and those thinga-doo-dads, but knowledge about them somehow manages to find me constantly. And I tend to soak up knowledge like a sponge) Edited November 28, 2013 by Mr. Tiddles Link to comment https://forums.kleientertainment.com/forums/topic/30046-getting-game-sounds-to-edit/ Share on other sites More sharing options...
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