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I understand that I'm a bit late with the WX balancing, and I realize that it's unlikely anything will change, but I still have to make this suggestion.

 

A lot of WX's skills are too strong and useful — more useful than most circuit boards, even though those also have limitations. I think it would be a good idea to require certain circuits for specific skills. For example: to control drones, you'd need to craft a circuit for communication with them, or a circuit for teleporting to the second body in a distant location. Alternatively, you could combine them into one, calling it a "communication circuit," but in that case it should be large.

 

I can also suggest a system where WX's skill tree works similarly to its circuit boards. For instance: reduce the maximum number of skills to 5, for example, but create a tool that allows WX to change its skills at any time. The key is to make swapping skills a bit troublesome, so as to solve the problem of WX having everything at once.

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