zoehange Posted June 9 Share Posted June 9 (edited) They seem.... underwhelming. They're wildly outclassed by the beakon/flue coral loop, and they only barely require less setup, so I don't really see the point of them. I wonder what buff would make them useful and interesting... Eggshells that crush into Coquina instead of lime? (To also buff the starnacles) Edited June 9 by zoehange Link to comment https://forums.kleientertainment.com/forums/topic/172046-blowters/ Share on other sites More sharing options...
takas Posted June 10 Share Posted June 10 (edited) I get what you mean, but I think the real strength of Blowters is that they provide oxygen and calories completely passively. If you use a Water Fort, they basically produce oxygen just by feeding salt water to Waterweeds. You only need to groom a single Blowter to get both oxygen and calories. It’s all about the zero-maintenance setup compared to the heavier loops. Edited June 10 by takas Link to comment https://forums.kleientertainment.com/forums/topic/172046-blowters/#findComment-1871110 Share on other sites More sharing options...
Randall_Flagg Posted June 11 Share Posted June 11 Did you really try beakons? Because they literally blow blowters out of the water in food creation, its so insane that i recently did a CSV tamer using the mass of fish bodies, was getting 70 degree water out of it, it may be nerfed at some point... Link to comment https://forums.kleientertainment.com/forums/topic/172046-blowters/#findComment-1871305 Share on other sites More sharing options...
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