Mac_Altz Posted June 3 Share Posted June 3 I belive that mucin is not that useful in the new dlc, sure, it can be used as a substitute for water in the microbe musher, but besides that it’s basically a junk liquid. I think a building that distills mucin into, say, slime would give it much more use and synergy, with you now being able to run a sustainable dusk cap farm, it would also give the snail critter (forgot the name) more of a use, and a way to get more algae aswell. Link to comment https://forums.kleientertainment.com/forums/topic/171929-%E2%80%9Cmucin%E2%80%9D-distiller/ Share on other sites More sharing options...
Cynicus Posted June 4 Share Posted June 4 I think the biggest utility it provides is effectively being an early game visco-gel fluid. It is very dense, can only be 100kg per tile and can be stacked easily. Meaning easy use for vertical liquid locks as well as corner locks at the bottom of big fluid resovoirs, like aquatic ranches. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171929-%E2%80%9Cmucin%E2%80%9D-distiller/#findComment-1869886 Share on other sites More sharing options...
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