Crazy Gorilla Posted May 24 Share Posted May 24 Whats with the reworked crab king hate? I think hes pretty fun now. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171584-the-four-raid-bosses-deserve-a-rework/page/2/#findComment-1868045 Share on other sites More sharing options...
WendyHater9000 Posted May 24 Share Posted May 24 (edited) 7 hours ago, Mike23Ua said: Depending on what a players world settings are, taking 16 minutes or longer to defeat one boss can prove to be the most annoying thing you’ve ever done in any video game. Let me put it this way: if you set season lengths to shortest, and Deerclops to show up most often, you will deal with a Deerclops every 14 or so (give or take) game days.. to the point you get sick of hearing its incoming warning and ignore its existence altogether. (And it gets far worse if you enable Wild Rifts from Day 1 because NOW you also have Lunar Mutated Deerclops & Beargers spawning frequently) Me? I personally play with Randomized Season lengths, I never know when it’ll be winter or spring or even summer. But the games “Bosses” are quickly killed when there’s 2-6 players hitting it at once, where as for a solo player playing alone… it’s a Grindy test of endurance to fight something that was designed with the intent that a group of people would be hitting it. While it’s probably far far too late for DST, I hope that DSE handles boss scaling & world content scaling differently. Do you actually know deerclops respawn mechanic? It respawns every 16.8 “winter days”, instead of respawning every season. Thus, you need to adjust both respawn time of dc and season to achieve the result you've claimed above. Additionally you're on solo player game, which means you are the host. So you're annoyed with fighting bosses, but you still change the default setting into non-default setting that make bosses spawn much frequently. After doing all that trying to annoy yourself, you hop on forum and start crying about "too much bosses, hp to much, plz nerfffff". What's even this argument about lmaooo. And we’re talking about side quest bosses but not seasonal bosses, which again make ur argument nonsense again. 2 hours ago, Crazy Gorilla said: Whats with the reworked crab king hate? I think hes pretty fun now. Yah I like it more now, more dynamic and need less resources. Edited May 24 by WendyHater9000 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171584-the-four-raid-bosses-deserve-a-rework/page/2/#findComment-1868048 Share on other sites More sharing options...
KvltBear Posted Monday at 03:51 AM Share Posted Monday at 03:51 AM On 5/23/2026 at 7:35 PM, DegenerateFurry said: Klaus's fight is absolutely fine, yeah. What I'd like is a change to his loot pool. Right now, your odds of actually getting anything useful from it aren't that great. How I'd fix it: 1. Make it so that Klaus's loot bundles are less random. If you get a scale, you're guaranteed a furnace blueprint. If you get a shroomskin, you're guaranteed a mushlight or glowcap blueprint. Bee Queen crown? Bundling wrap blueprint. Desert stones? Lazy Deserter. You get the idea. 2. Move mandrakes down to the secondary loot tier. 3. Make it 4-6 items from the secondary loot tier instead of two, and keep them of the same type. So, you could get 4-6 steel wool/down feathers/tallbird eggs/mandrakes/royal jelly/desert stones, but never a mix of those anymore. 4. Bearger pelt and Malbatross bill are moved up to the same tier as Deerclops's eye, shroomskin, Dragonfly scale, and Bee Queen crown. Spider Queen hat is removed from the loot pool because that's a terrible item nobody uses and you'll have a surplus after your first winter if you hunt queens regularly. 5. Funcaps and the Lavae Egg are removed from the loot pool, incentivizing you to actually fight Dragonfly and Toadstool even if you do get some of their loot via Klaus. All fantastic ideas. Especially the first one. Would provide real flavor for runs on that first Klaus kill with some special item you get extra early. Mandrakes definitely can be moved down. Getting one feather or wool or whatever is always a bummer so also agree on more of the same item. Spider hat and lavae egg definitely can go. Funcaps are the only thing I'll push back on because even fighting Misery Toadstool you still don't get all the blueprints and funcaps. But yeah getting an eyeball, a down feather, and a desert stone are one of the reasons I don't prioritize fighting Klaus that first winter. Most of the time it's just so...disappointing. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171584-the-four-raid-bosses-deserve-a-rework/page/2/#findComment-1868176 Share on other sites More sharing options...
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