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It would be quite interesting if we could set the characteristics of the four seasons separately. For instance, we could set winter to eternal night, spring to eternal rain, summer to no rain, and only autumn to remain the same.

Additionally, the duration of each season could be a random value. The principle is that when the game automatically saves every morning, there is a 33% probability that the season clock will advance one grid normally and a 33% probability that it will advance two grids. There is a 33% probability that it will remain unchanged. In this case, the time of each season will be a random value, but it is very likely to be close to the original time. Then these probabilities can be adjusted in the world Settings

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