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I believe these changes would greatly improve WX-78’s gameplay flow, especially regarding utility and visual clarity.

 

Circuit & Module Tweaks

Transport I: Increase storage capacity to 6 slots. This makes it a more viable alternative to high-tier backpacks.

Transport II: Add the ability to dock and carry heavy chassis (heavy lifting). This would be a massive QoL improvement for the Lunar Grotto and transporting heavy statues/pieces.

Warm Standby: This should be a baseline passive for WX-78. Removing the circuit requirement frees up space for more interesting builds without sacrificing thermal management.

Field Survey II: Bring back the auto-exploration feature. Allowing the drone to reveal the map independently would streamline the early-to-mid game scouting.

Shadow Affinity: Change the drone's model from a flying unit to a ground-based unit. This reduces "visual clutter" and prevents the drone from obscuring the player's view or interfering with clicking on world objects.

 

Improved Gathering Logic

Global Gathering: Instead of a limited radius, the drone should function based on inventory filtering. If you place a specific item in one of its slots, the drone will seek out that item until its capacity is full, then automatically deposit it into the player's inventory. This allows players to "set" what they want to farm (e.g., twigs or grass) without constant micromanagement.

 

Combat & Synergy

Battle Drone Redesign: Replace the current attack drone with an Area Scanner. This scanner would create a field that synergizes with the Spin-Cycle Circuit, perhaps debuffing enemies or boosting WX-78’s stats within the zone. Alternatively, move away from drones entirely for combat to keep the focus on WX-78's own power.

I'm Brazilian and I don't speak English, so please excuse any translation mistakes.

Leave your opinions and suggestions on what could change in the skill tree, guys.

Edited by Dinoel
  • Like 5

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