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Seeing as it seems like the Devs are sticking to the drone theme for the shadow affinity. I thought I would make a follow up to my last post regarding the shadow affinity and changes to the drones from it. Some of these suggestions are based on things I've seen others suggest. (Hopefully a new beta doesn't drop while I'm making this post and immediately out date it)

Shadow Affinity Suggestions:

  • Make drones be summoned on insertion. It feels unnecessary/redundant for players to have to insert an item before they can craft the drone. If you want drones to have to be crafted then I recommend making the items you insert part of the drone recipe and give access to said recipe when the affinity is selected
  • Reduce the amount of drones. Quite a few people have complained about the drones cluttering the screen and blocking objects they want to click on. So I suggest reducing the amount of drones players can summon but buffing it to have the same power as the multiple drones. 
  • Exploiterators can scan multiple enemies at once. Another common complaint is Exploiterator drones are useless when dealing with multiple enemies at once, so I (and others) suggest letting them scan enemies in an area around them.
  • Rework how drones work. I have a few suggestions on reworking the Exploiterator and Auto-Grabber drones to reduce clutter as mentioned above if you don't want to consolidate the amount of drones. 
    • Auto-Grabbers crafted with Pure Horror gain a drill and help mine and chop objects, with Auto-Grabbers bound to a Backup Chassis mining and chopping nearby objects. (Idea inspired by yams4lunch in this post)
    • Exploiterator drones instead fly high above the player (similarly to the Roto-mapper) and scan enemies in a radius with Exploiterators crafted/summoned with a Possessed Shadow Atrium adding planar damage (like as mentioned above). 
    • Alternatively for the I suggest a complete overhaul/rework of the Exploiterator drone. Where instead of scanning enemies for a damage boost, they instead shoot shadow missiles at nearby enemies that explode in a small area (dealing planar damage if crafted/summoned), they still probably should fly high above the player. (This suggestion is originally from ZeRoboButler in this post)

 

General WX/Skill Tree Suggestions:

  • Zaptrocuter rework. While the drone itself is fine I personally feel that manually controlling the drone is a bit cumbersome. My suggestion for a slight rework in how they function would be instead of players having to equip an item to control it manually, they deploy it in a spot in which they then patrol and area around and attack nearby creatures (prioritizing creatures the player is attacking/being attacked by).
  • Move some circuits to Gamma. I think it would be beneficial to move a few other circuits to Gamma. The circuits I personally think fit Gamma more than their original socket, are the Spatializer, and Electrification circuits
  • Nutribricks restore more hunger. While I agree with the notion that Nutribricks shouldn't restore much hunger, I think they could use a small boost in how much they do restore. I suggest raising the hunger restored from 18.75 to 25, which I know isn't a big increase, but psychologically players will see it as more worth to make and eat.
  • Beanbooster's shield can regen combat. I think the shield the Beanbooster gives with Alpha Tinkering II should be changed from not regenerating in combat, but instead regenerating if now damage is taken for a few seconds. This would encourage players to kite attacks more and take combat slower to let the shield regen.
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