Schneid_101 Posted April 25 Share Posted April 25 The synergy with W.A.R.B.I.S. as of the new update is a great starting point, although I feel it is a bit lacking. My suggestion is that the scrappy werepig can now be scanned for biodata but instead of new circuits, it gives WX the ability to craft the scrappy axe and laser, depending on which weapon it is currently holding. This new weapons gain additional damage when the headgear is worn, much like the other planar set. I think it would also be cool if WX can hold both weapons when they are using the full W.A.R.B.I.S. set, with the right click to fire the laser. The laser could also cost 1 charge to fire. This can have good synergy now that WX can consume nightmare fuel and pure horror for charge. This gives the W.A.R.B.I.S. a potential to be their choice of armor, which is fitting for a robot. Here's some possible stats for the weapons: Scrappy Axe: 30 physical damage, 30 planar damage Scrappy Laser: 100 planar damage in 1.5 tile line, 1.5s charging time, costs 1 charge to fire, has 20 uses before needing to repair Headgear perks: add 10% phys. and 5 planar to scrappy axe. Reduce charging time to fire laser to 1s Full W.A.R.B.I.S. set perks: Can equip both weapons. Cannot switch to any item. Automatically removes the laser if one of the armor is removed. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171167-ideas-about-incorporating-the-warbis-set-with-wx78/ Share on other sites More sharing options...
beyond human Posted April 25 Share Posted April 25 Wow. Laser WX! Can't imagine how fun it will be! I love your idea.🤓 But allowing dual-wielding might undermine the consistency of the game design. I mean, they don't even let Wigfrid hold her shield and spear at the same time. Link to comment https://forums.kleientertainment.com/forums/topic/171167-ideas-about-incorporating-the-warbis-set-with-wx78/#findComment-1864311 Share on other sites More sharing options...
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