asperg Posted April 21 Share Posted April 21 [03:35:19]: [string "scripts/stategraphs/SGwx78_common.lua"]:74: attempt to perform arithmetic on field 'wx78shieldingdamage' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGwx78_common.lua:74 in (local) fn (Lua) <71-79> inst = 126465 - wx78_possessedbody (valid:true) data = table: 00000000807802C0 damage = 0.34 scripts/entityscript.lua:1299 in (method) PushEvent_Internal (Lua) <1286-1315> self (valid:true) = DynamicShadow = DynamicShadow (0000000014617650) inlimbo = false net_wieneke_isHauntable = net_bool (00000000626ED540) SetDizzyLevel = function - scripts/prefabs/wx78_common.lua:245 foleyoverridefn = function - scripts/prefabs/player_common_extensions.lua:1284 SetIsPlanar = function - scripts/prefabs/wx78_possessedbody.lua:255 TryToReplaceWithBackupBody = function - scripts/prefabs/wx78_possessedbody.lua:162 AnimState = AnimState (0000000014616E40) Light = Light (0000000014616F60) AttachClassified_wx78 = function - scripts/prefabs/wx78_possessedbody.lua:121 pendingtasks = table: 000000000D53F0D0 sg = sg="wx78_possessedbody", state="despawn", time=0.00, tags = "busy," footstepoverridefn = function - scripts/prefabs/player_common_extensions.lua:1270 planarflags = net_tinybyte (000000000D537BF0) GetIsPlanar = function - scripts/prefabs/wx78_possessedbody.lua:270 Transform = Transform (0000000014617830) actionreplica = table: 000000000D537060 event_listening = table: 000000000D537AB0 wx78_classified = 126466 - wx78_classified (valid:true) actioncomponents = table: 000000000D536C50 lower_components_shadow = table: 000000000D5367F0 SetPlanarFxShown = function - scripts/prefabs/wx78_possessedbody.lua:251 AddTemperatureModuleLeaning = function - scripts/prefabs/wx78_common.lua:435 updatecomponents = table: 000000000D543B30 Physics = Physics (00000000146182E0) GetModuleTypeCount = function - scripts/prefabs/wx78_common.lua:109 MiniMapEntity = MiniMapEntity (00000000146178C0) event_listeners = table: 000000000D5378D0 StartDizzyFx = function - scripts/prefabs/wx78_common.lua:314 replica = table: 000000000D536DE0 CheckCircuitSlotStatesFrom = function - scripts/prefabs/wx78_possessedbody.lua:43 modactioncomponents = table: 000000000D527200 _temperature_modulelean = 0 brain = --brain-- sleep time: 0.03 Priority - RUNNING <RUNNING> (execute 1, eval in 0.03)>0.03 >Parallel - RUNNING <RUNNING> ()>0.03 > ><busy state guard - READY <SUCCESS> ()>0.00 > >Priority - RUNNING <RUNNING> (execute 12, eval in 0.03)>0.03 > > >FaceEntity - FAILED <FAILED> ()>0.00 > > >Parallel - FAILED <FAILED> ()>0.00 > > > >is leader attacking - SUCCESS <SUCCESS> ()>0.00 > > > >Priority - FAILED <FAILED> ()>0.00 > > > > >FailIfSuccess - FAILED <FAILED> ()>0.00 > > > > > >ActionNode - SUCCESS <SUCCESS> ()>0.00 > > > > >ChaseAndAttack - FAILED <FAILED> ()>0.00 > > >DoAction - FAILED <FAILED> ()>0.00 > > >Parallel - FAILED <FAILED> ()>0.00 > > > >is leader not attacking - FAILED <FAILED> ()>0.00 > > > >RunAway - READY <READY> ()>0.00 > > >Parallel - FAILED <FAILED> ()>0.00 > > > >chop with tool - SUCCESS <SUCCESS> ()>0.00 > > > >Parallel - FAILED <FAILED> ()>0.00 > > > [**truncated**] GetEnergyLevel = function - scripts/prefabs/wx78_common.lua:34 GetModulesData = function - scripts/prefabs/wx78_common.lua:52 DetachClassified_wx78 = function - scripts/prefabs/wx78_possessedbody.lua:127 SetPersistData = function - ../mods/workshop-2812783478/scripts/ms_postinits.lua:86 dizzylevel = net_tinybyte (000000000D537B00) CanUpgradeWithModule = function - scripts/prefabs/wx78_common.lua:79 alt_skin_ids = table: 00000000626E5980 spawntime = 3.366666842252 platform = 118753 - boat (valid:true) CollectUpgradeModuleActions = function - scripts/pr [03:35:19]: [string "scripts/stategraphs/SGwx78_common.lua"]:74: attempt to perform arithmetic on field 'wx78shieldingdamage' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGwx78_common.lua:74 in (local) fn (Lua) <71-79> scripts/entityscript.lua:1299 in (method) PushEvent_Internal (Lua) <1286-1315> scripts/entityscript.lua:1318 in (method) PushEvent (Lua) <1317-1319> scripts/components/combat.lua:681 in () ? (Lua) <558-703> =(tail call):-1 in () (tail) <-1--1> =(tail call):-1 in () (tail) <-1--1> =(tail call):-1 in () (tail) <-1--1> scripts/components/combat.lua:1153 in (upvalue) OldDoAttack (Lua) <1055-1177> ../mods/workshop-3150203711/postinit/components/combat.lua:15 in () ? (Lua) <9-16> =(tail call):-1 in () (tail) <-1--1> scripts/actions.lua:1921 in () ? (Lua) <1902-1923> =(tail call):-1 in () (tail) <-1--1> scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-37> scripts/entityscript.lua:1672 in (upvalue) _EntityScriptPerformBufferedAction (Lua) <1654-1687> ../mods/workshop-3484995444/scripts/utility/wieneke_hooks.lua:539 in (method) PerformBufferedAction (Lua) <537-542> scripts/stategraphs/SGwilson.lua:10896 in (field) fn (Lua) <10888-10899> scripts/stategraph.lua:678 in (method) UpdateState (Lua) <646-690> scripts/stategraph.lua:725 in (method) Update (Lua) <718-744> scripts/stategraph.lua:128 in (method) Update (Lua) <109-146> scripts/update.lua:288 in () ? (Lua) <224-298> Link to comment https://forums.kleientertainment.com/forums/topic/171039-the-game-crashes-when-i-punch-a-possesed-chasis-on-a-boat/ Share on other sites More sharing options...
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