Eclipsed Nox Posted Wednesday at 04:35 PM Share Posted Wednesday at 04:35 PM Skill Wheel Idea for WX-78 for Gamma Circuits and Affinities I thought the use of Gamma Circuits was somewhat inconvenient because their uses overlap (main example: Block Circuit and Sonic Evoker Circuit) or because Spin Cycle is always active (which, with the hammer, has caused me more than one accident at my base). I thought they could add an item similar to Handy Remote, which I called: Ability Control Module, costing 2 Electrical Doodats and 6 Biodata, with which you could activate/deactivate Spin Cycle and use Block and Sonic Shriker without having to directly press WX-78 when giving they a skill wheel. And also an idea for Shadow and Moon Affinities: Add an improved version of the item based on the affinities. The improvement would be by combining Zap Electrocuter and a Shadow/Moon item respectively, plus the Ability Control Module (I realize the acronyms almost say... ACME) This will give you a drone that will always follow you, themed with either shadow or moon depending on your affinity. These drones have their own abilities within the skill wheel. Let's start with the moon control module. This is geared towards the use of your clones. Basically, it adds new commands: [Command: point] allows you to leave one of your clones stationary in one place or manually guide it from point A to point B. [Command: follow] makes the selected clone follow you again. [Command: function] depending on the tool/weapon it's carrying, it will execute the function directly on the nearest target (such as chopping, attacking, mining, or shoveling. If it doesn't have a tool, it will search for items and store them in the nearest chest). And finally, the drone that follows you has its own command: Moon Ray. It basically fires a moonbeam at whatever is in front of it. It has a 25-second cooldown. In general, all of this is dedicated to... so you can have precise control of your clones and get the most out of them to expand your robotic empire. Now, the Shadow Ability Control Module, which is a twist on how the Luna module works, gives you a drone that enhances and adds a new effect to all Gamma Circuits. How, you might ask? So, here's how it works: Block now generates a shadow shield for 4 seconds, making you immune to damage, but the Thorns effect will still apply. It also simultaneously activates normal block, but moving you doesn't deactivate the shield. Sound Invoker now delivers an initial sonic pulse that stuns all enemies in the area near you. It still functions the same as Block, keeping you stationary and generating sonic waves that scare nearby enemies. Spin Cycle remains the same, with only one button to activate/deactivate it. And the drone, unlike the Lunar Drone, has more unique abilities: Dark Howitzer: basically launches several shadow projectiles in a cone shape in front of you—essentially a shadow shotgun for 35 seconds. Dark Barrier: creates a dome of shadows that protects you and your allies inside. However, it doesn't apply any Thorns effect, and its cooldown is a long 50 seconds. And as an extra... For Shadow Affinity, there are two exclusive Gamma Circuits: Shadow Strike is basically a Shadow tackle/dash that deals damage (costs 2 circuit slots). Its base cooldown is 30 seconds; if you use 2, it's 20 seconds, and if you use 3, it's 10 seconds. It deals 40/70/120 damage. Nightmare Slash (costs 3 circuit slots) grants a temporary AoE attack and increases your damage by 5%. It has a 30-second cooldown; if used, the cooldown increases to 40 seconds, but your damage is increased by 10%, and the AoE area is slightly increased. That's all. Personally, I'd like to see the ability to easily use Gamma abilities and give commands to clones. The drone, which increases the power of Gamma Circuits and has its own abilities like launching beams, projectiles, or shields, is just to make them more fun. that have symergy due to the somewhat weak gamma circuits Link to comment https://forums.kleientertainment.com/forums/topic/170881-skill-wheel-idea-for-wx-78-gamma-circuits-and-affinities/ Share on other sites More sharing options...
xxGreenStarver Posted Wednesday at 05:09 PM Share Posted Wednesday at 05:09 PM Why would we need all of these different items? Couldn't we just have right clicking yourself or a clone open a spell wheel? 1 Link to comment https://forums.kleientertainment.com/forums/topic/170881-skill-wheel-idea-for-wx-78-gamma-circuits-and-affinities/#findComment-1862087 Share on other sites More sharing options...
Eclipsed Nox Posted Wednesday at 06:38 PM Author Share Posted Wednesday at 06:38 PM That's a good idea too; I hadn't thought of it before. Link to comment https://forums.kleientertainment.com/forums/topic/170881-skill-wheel-idea-for-wx-78-gamma-circuits-and-affinities/#findComment-1862114 Share on other sites More sharing options...
xmaxcat00 Posted Wednesday at 06:57 PM Share Posted Wednesday at 06:57 PM Bio data is already a really hot commodity, especially after the 3x times circuits plus the chasses also potentially having a bunch. If you stick with the remote idea, I think it would be best to remove the bio data cost entirely or just reduce it to 1 or 2. xxGreenStarver is probably right that this would be much easier with a skill wheel. Link to comment https://forums.kleientertainment.com/forums/topic/170881-skill-wheel-idea-for-wx-78-gamma-circuits-and-affinities/#findComment-1862117 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now