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1.A usable inventory and slot interface for clones:

Right now, to adjust a clone’s inventory or slots, you have to kill it and resummon it. You can’t take items out or put items in, making it extremely inflexible to use. I believe this is something the developers already plan to implement. You could take inspiration from many popular AI mods — I highly recommend referencing the recently popular Abigail AI mod, which is very intelligent and has many great design features worth learning from

https://steamcommunity.com/sharedfiles/filedetails/?id=3691480285

image.png.565df406ca366305a75abe31cb17dd38.png

 

2.Auto-consume food from inventory:

  • Automatically find and eat the most optimal food in the inventory based on current stats. For example, if hunger is below 10%, eat the food that restores the most hunger (the Abigail AI mod mentioned above already does this well).
  • If hunger or health drops below a certain threshold, prioritize eating food from the front of the inventory until stats rise above another threshold.


3.Allow clones to benefit from Circuit skill tree upgrades:

Since Moon-Aligned clones take up chassis slots, teleportation becomes less viable. Players may prefer to shift points from teleportation into more circuit upgrades, which also have great synergy with Moon-Aligned skills.


4.Right-click a clone to trigger its own Gamma Chip skill:

Currently, clones still only use Gamma Circuit skills randomly as soon as they come off cooldown, resulting in a terrible or even counterproductive combat experience. If a better AI solution can’t be found, please let players control them manually instead.

Edited by Sofy Happy
  • Like 3
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