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Lunar affinity is pretty gosh darn bad. Some of it is down to AI improvements, but other things need reworking at a deeper level to make it actually good. I got some ideas for that, so here they are.

The Ideas:
1: Chassis shouldnt starve or go insane. WARBOT doesn’t starve, and how can a gestalt go insane anyway? Having to manage these stats 4 times as much while not even being able to see them makes them a huge amount more upkeep for little benefit
2: Better control over them. Telling them to attack at a point or collect in an area so they arent bound to mimicking you badly. Also telling them to stay still so you can leave em somewhere, or direct them all to one spot for repositioning in battle. What good is a minion you can’t boss around?
3: swapping between them. This plays into the thing with telling them to stay still: you could still use one as a teleport, and also you could swap between their bodies on the road. Possibly even add the ability to send one to walk somewhere on its own, to expand upon body swapping rather than limiting it.
4: Accessing their inventory directly. Mobile chests, and being able to equip them with armor and weapons for after theirs breaks. Pretty self explanatory
5: Reduced durability use for combat. As it stands, you use twice as much weapon for 1.5x the damage, and way more armor because they suck at dodging. This is simple math: too expensive for what you get

thats pretty much all I got. I’d very much like to see at least some of these get implemented, it’d make the affinities feel way more balanced with each other. Also, things other people have said like reverting some of the alpha and beta nerfs and adding more chassis slots could go a long way.

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Another thing is that they're SUPER expensive. 12 biodata+2scrap every time you want to get a chassis posessed. and on top of that you have to go to the moon or activate moonstorms. 
I also liked to insert circuits into the chassis before posessing them so that they're actually somewhat strong, which makes it even further expensive

and while I understand nerfing the damage for balance or whatever, half is far too low in my opinion. You're telling me I have to feed and care for these things, on top of the previous costs and shenanigans, and they can't even do more than 34 damage while equipped with the best of the best weapons available? (38 with a bright shade helm+sword, but whatever) 
The last update brought clockwork armies, and those self heal + do a lot of damage if you hire bishops/knights. and you can have more than 3. I don't see the point of having a WX gang if they're all bad in nearly every regard.

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2 hours ago, Radicaljoe said:

bad in nearly every regard.

The running theme of this skill tree when compared to other characters. the balancing during this beta has been very questionable especially taking into taking account resource and time spent for everything WX needs to do for everything.

Spoiler

Jack of all trades. The same time other characters spend time ramping up WX spends becoming worse at the things everyone else can do base-kit in most cases.

p.s. I guess i should give credit where credit is due. after nerfing base stats and all circuits all beta we have finally arrived at an ok point where only superhardy buff from skill tree is worthless, light bulbs got hit in the knees for 3 patches, and Lunar alignment needs to be buffed and just have idk standard mob kiting and not have to babysit their stats?

Jokes aside an actual recommendation would be to add a finite amount of teleportation beacons that correlate to the amount of bodies you can have to make up for what you lose for the affinity. Maybe have them eat all your charge and some sanity to use. As of now this affinity is counter intuitive to Remote Transfer, however adding this would also remove the need to take remote transfer so I'm not sure how to feel about this

Edited by Soul7k
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