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Four days left of the beta, and we were told to simply trust in what the future had for this tree. Alphas and Beta circuits just gotta be re-buffed !!

Please revert all the nerfs made, aside from health. Hardy should be 5% dr each and Super Hardy should be 10% dr. Electrification should probably have the numbers of hit needed for the tinkering buff to proc lowered. Other than that, the rest were in a fine place, and I'm seeing it truly wasn't worth it to gut them for Gammas and Alignments. They limit how one builds their circuits; I should be allowed to minmax into something to excel at that thing, at the sacrifice of all my other stats or opportunities. 

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https://forums.kleientertainment.com/forums/topic/170731-it-wasnt-worth-it/
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They just added a robot army, and a shadow thing which automatically harvests resources and makes enemies take 25% more damage.

I feel like the shadow skill makes him sorta powercreep Wigfrid, you are not focusing on WX as a whole.

The nerfs to the Alpha circuits also didnt change build variety. If anything buffing the health ones would reduce it since it’s always worth using them, it would make them much better than the other ones.

  • Like 7
2 hours ago, Jakepeng99 said:

They just added a robot army, and a shadow thing which automatically harvests resources and makes enemies take 25% more damage.

I feel like the shadow skill makes him sorta powercreep Wigfrid, you are not focusing on WX as a whole.

The nerfs to the Alpha circuits also didnt change build variety. If anything buffing the health ones would reduce it since it’s always worth using them, it would make them much better than the other ones.

We've *had* robot armies. Better ones, at that. Nor does extra damage and harvesting have anything to do with the fact that it's completely horrendous to try and specialize into anything. it wouldnt be "always worth using health circuits", and i genuinely don't know what you mean by that for me to begin to argue against it.

 

if anything, allowing us to specialize would add extra depth to lunar possessed chassises. Don't wanna feed them? Gastrogain. Want bulkier minions? Health and Beanbooster shield.

 

also wx uses they/them pronouns

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4 minutes ago, Fishgirl said:

We've *had* robot armies. Better ones, at that. Nor does extra damage and harvesting have anything to do with the fact that it's completely horrendous to try and specialize into anything. it wouldnt be "always worth using health circuits", and i genuinely don't know what you mean by that for me to begin to argue against it.

 

if anything, allowing us to specialize would add extra depth to lunar possessed chassises. Don't wanna feed them? Gastrogain. Want bulkier minions? Health and Beanbooster shield.

 

also wx uses they/them pronouns

They already reverted the nerf to the electric circuit, and buffed the Beanbooster sheild.

You can already do these specialisations you are talking about.

1 minute ago, Jakepeng99 said:

 

You can already do these specialisations you are talking about.

not entirely. theres very little benefit in maxxing health, because the values are just so slow. i think itd be literally fine to have like 35% dr when you're absolutely neglecting both sanity and hunger

while not exactly specialisations, i think super illumination is like.. pitifully small. it mightve been overtuned before but i dont like it's the state it's in either

  • Like 1
2 minutes ago, Kvetevk said:

Ya pueden tener buenas estadísticas, pero la ia y el hecho de que causan la mitad del daño y al mismo tiempo tienen la misma durabilidad los hacen no viables.

 

A ninguna persona en su sano juicio le importa eso, tu cordura podría estar generando criaturas de las sombras en este punto, toma un poco de cactus cocido.

Honestly, if they were going to give WX-78 minions, I would have preferred a mini warbot or better yet, a squadron of mini warbots.

4 minutes ago, Fishgirl said:

no del todo. Hay muy pocos beneficios en la salud máxima, porque los valores son muy lentos. Creo que estaría literalmente bien tener como un 35% de dr cuando descuidas por completo tanto la cordura como el hambre

si bien no son exactamente especializaciones, creo que la súper iluminación es como.. lamentablemente pequeña. Puede que haya sido sobreajustado antes, pero tampoco me gusta que sea el estado en el que se encuentra

I agree that the nerf to Hardy Circuits was very cruel on the part of the dev team, especially since the extra resistance is barely noticeable. Basically, Super Hardy Circuit only has a 20 HP difference compared to using two Hardy Circuits. It makes me anxious not to have a multiple of 50 HP, and at the same time, the HP reduction reduced the size of Bean Booster's shield.

  • Like 2
45 minutes ago, Kvetevk said:

English is my third language and pronouns doesn't make any sense at least for me, calling a robot them as in multiple robots is annoying to me, but Im not mad about that, I mostly hate people that force other people to use it and often "fix" your pronouns mistakes, the same way as spelling mistake.

So Im sorry that I dont like if somebody makes anybody use the "correct" pronouns and that I cannot help myself comment about it.

35% for like 3 Super-Hardy and 1 Hardy circuits doesn't sound that op, if of course it doesnt decrease the armor durability loss.

35% is not so strong because it is after the armor dr, so if i have a log armor and take 100 damage, i will take 13 damage, meaning a increase of 80% dr to 87%, so your armor take full damage like normally and the damage reduction would be more noticeable but the better the armor less inpactful the super hard damage reduction would be, like with a marble armor, i take 100 damage again, so i would take 10 but thanks to the super hard it's 6.5

Edited by doritosdamafia
  • Thanks 1
7 hours ago, Jakepeng99 said:

They just added a robot army, and a shadow thing which automatically harvests resources and makes enemies take 25% more damage.

I feel like the shadow skill makes him sorta powercreep Wigfrid, you are not focusing on WX as a whole.

The nerfs to the Alpha circuits also didnt change build variety. If anything buffing the health ones would reduce it since it’s always worth using them, it would make them much better than the other ones.

ya but its kinda just a repetition of what other characters could already do before which makes it less interesting

Edited by Templar_Warden
  • Like 2

This got way off topic real fast.

5 hours ago, Jakepeng99 said:

They already reverted the nerf to the electric circuit

they reverted half of the electric nerf. Bulbs are still terrible. oh but you get free light that you cant see and only prevents Charlie attacks? Wear a brightshade helmet and throw out your light source. You can't see anyways so they do the same thing.

p.s. spacializer still doesn't upgrade with skills I think it should Vacuum whatever it is in it. let me clean my own beefalo poo

Edited by Soul7k
  • Like 2
18 minutes ago, Soul7k said:

Bulbs are still terrible. oh but you get free light that you cant see and only prevents Charlie attacks? Wear a brightshade helmet and throw out your light source. You can't see anyways so they do the same thing.

this example.😆

Though Even a thermal stone light can be usable in dire situations. The light circuit is much larger than that.

With the bright shade helmet, you lose a bunch of Sainity and can’t interact with anything.

21 minutes ago, Soul7k said:

p.s. spacializer still doesn't upgrade with skills I think it should Vacuum whatever it is in it. let me clean my own beefalo poo

Sounds nice

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