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Hello, hope you had a good day so far.

As the title say, my proposition to buff the protective circuit, is to make it so if timed correctly, using the ability right before you get hit, would stun the mob that hited you for a couple of seconds, as well as not putting the circuit on cooldown. Failing to time it correctly would put the circuit in cooldown so the idea is that if you are good enough you can parry a boss or mob non stop, but a single mystake and you get screwed. you would still have all the functionality the circuit has now for multiplayer plus a use in singleplayer. Also, a shelmet is to expensive, specially on its current state farming shurtles is absolute no fun, shell fragments could be expensive enough.

Other ideas for gammas include but are not limited to:

-"Optimization circuit" ocupies 1 slot on the gamma bar, reduces the cooldown of pluged gamma circuits, i think we really need 1 slot gamma circuits, two of the best load outs ocupies 6 slot and there is no way to cap that extra slot you get from the skiltree.

-Screaching circuit should make enemies panick for half the duration of the circuits cooldown, that would feel powerfull enough while not making it a cheese method, having into account this circuit has to compete with the aoe of the spining circuit, it could use a buff.

-Change the art of the spin circuit to show case an axe, and change the quote to reflect you need an axe to use it, on the lines of  "AXE INPUT REQUIRED TO ENGAGE"

-Make the regutitation circuit produce other products after you process other trash items, make stingers into reskined seedshells(throwable projectile), process ash to make a healing salve type item etc

Thats all i had for gamma sugestions, excited for affinities and THE NEW GAME OH MY GOD I CANT WAIT.

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