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IMO the electric circuit was unjustified, leave the base damage alone, but Thats all I want reverted.

I tested the Sainity circuit. 3 of them still let you lose barely any Sainity to 10 nightmare ramparts. It’s the exact same as before except the Sainity aura boost is a little weaker which was just a side bonus. It’s basically untouched.

Health circuit nerfs doesn’t matter much. 40hp per single notch, 100 for double notch. You can still have up to 440hp. This doesn’t really impact much it’s just a minor nerf.

Hunger circuit according to what I heard from was nerfed to 20% reduced hunger drain. IMO this could be 25%, or maybe 30%, but is this really killing WX?

The light circuit was barely changed, it’s only slightly smaller. Barely matters and it’s still just as good.

 

You can say what you want about gamma circuits being weak I will test those separately, but makes me think, do most people even play test or check these? 

Feels like people just saw a bunch of nerfs and went “WX is ruined!” But almost at its core nothing was changed at all besides being a little more balanced? The hunger circuit and electric circuit were the only ones that really got hit.

 

Edit: I forgot about the Beanbooster my bad. This got hit too, though the regen was good before so I would need more in game play testing to see if it is right

Edited by Jakepeng99
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Strength is determined through comparison. Perhaps we should put the work of nerfing Walter and Wortox on the agenda.

They are undoubtedly the ones who have gained the most, severely disrupting the balance

After them, players will naturally not be satisfied with the status quo.

Besides, I'm a loyal Wortox player. Wortox's existence severely ruins the main storyline experience for other players in the early game, and I agree with nerfing Wortox.

Edited by cyjs
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I think alpha circuits' base stat nerf is reasonable since we can have both alpha and beta. But alpha perk nerf are just like losing its attraction. It's become the "if I don't have other perks to pick, I can pick it" one, just like Wigfrid's mounting ones.

I'm mainly disappointed of gamma, and I DO test them as you can see in other post. Maybe we think differently about sonic, and klei said spin will be AOE. But redigestion is weird since they really don't need many food. And block one is not even coordinated well with electric circuit, which I assume they were designed to work together. (The AOE of Electrification Circuit will force you to quit block state)

But yeah, I agree the skill tree is not bad actually, I just think it could be better or more interesting. Like the perfect parry idea(single play) or taunt idea(tank for team)

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superhardy lost 50 hp per for a total of 150hp with 3 and the additional 50 from base. Wx lost 200 hp over the course of a couple of weeks. I wouldn't discount that much hp. to be honest I wish the nerfs were diminishing rather than flat because it encourages triple stacking to see a difference now and it maybe shouldn't be like this

Edited by Soul7k
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Não quero usar 3 circuitos do mesmo tipo, minha build era praticamente um de cada tipo depois de reduzir os atributos base. Honestamente, não acho que faça sentido, a menos que os 3 sejam do mesmo circuito alfa.

Edited by lacio15
6 hours ago, Soul7k said:

superhardy lost 50 hp per for a total of 150hp with 3 and the additional 50 from base. Wx lost 200 hp over the course of a couple of weeks. I wouldn't discount that much hp. to be honest I wish the nerfs were diminishing rather than flat because it encourages triple stacking to see a difference now and it maybe shouldn't be like this

Did you honestly ever use 3x superhardy circuits on base WX?  If not, then it's just as fair to say WX gained 315 HP over the course of 3 weeks since the beta came out haha.  I think we are losing perspective here 

6 hours ago, Jakepeng99 said:

-snip-

I agree! The stat circuits were the main issue. The new nerfs are fine I think! Previously just having one tier 2 gastrogain made it insanely easy to not eat for a few days. WX-78 already has a perk with being able to eat stale and rotten food without penalty.

 

One circuit that I do feel did get a undeserved nerf is bean booster. Maybe a healthy middle ground between the old stats and new would be perfect!

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45 minutes ago, Koomin said:

Did you honestly ever use 3x superhardy circuits on base WX?  If not, then it's just as fair to say WX gained 315 HP over the course of 3 weeks since the beta came out haha.  I think we are losing perspective here 

yes I did. what kind of response are you looking for here exactly?:juggling:

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38 minutes ago, -Nick- said:

I agree! The stat circuits were the main issue. The new nerfs are fine I think! Previously just having one tier 2 gastrogain made it insanely easy to not eat for a few days. WX-78 already has a perk with being able to eat stale and rotten food without penalty.

 

One circuit that I do feel did get a undeserved nerf is bean booster. Maybe a healthy middle ground between the old stats and new would be perfect!

My suggestion for beanbooster was make it heal 5hp every 25 seconds instead of 10hp every 30 seconds.

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1 hour ago, Soul7k said:

yes I did. what kind of response are you looking for here exactly?:juggling:

I was looking for "no" I guess?  Never heard of anyone doing this.  Well in that case you got a ton of speed and light and thermal stuff for free, so congrats anyway on the big buffs!

Whats the redigestion circuit's gamma skill effect? Be good if you could process entire stacks of rot.

I feel like the redigestion circuit will be a sleeper hit with people, the ability to rot 100s of lightbulbs with toadstool then convert them into nutribricks using a chassic spec-ed for base utility could be a viable go to for many wx players instead of using crockpots.

The plain stat nerf 

50->40

150->100

Is fine I think, spreading stats makes you have 200/200/200 + 40, and with the distinction of alpha/beta/gamma making able to equip acceleration and light circuit makes it fair.

Gastrogain hunger drain % nerf is...tolerable. 2 super gastro makes starve in 6 days, fairly good amount 

Processing cloth nerf don't matter much

Light circuit nerf is good, now it gives incentive to wear more than one, or swap to optoelectronic.

Electric was unnecessary, I liked 100 AoE to break even spiders and bees hp

Beanbooster, hp healing I don't mind, shield in the other hand I feel takes too long to replenish.

I don't use it while actively fighting, but rather for the base building chassis (2 super gastro, 1 bean), less eating means less healing, so it heals enough when I don't have to fight constantly. 

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