BlueBananaKing Posted April 3 Share Posted April 3 The reason for Alpha / Beta / Gamma circuit separation in the first place was to allow more varied builds to be playable, but i would like to recommend a better way to separate them than the current method. Alpha circuit slots 3 base circuit slots + 1 from "Alpha circuit slot" Beta circuit slots 3 base circuit slots + 1 from "Beta circuit slot" Gamma circuit slots 3 base circuit slots + 1 from "Gamma circuit slot" Universal circuit slots 4 base circuit slots + 1 from "Universal circuit slot" I believe this slot distribution handles it much better than pure segregation like we currently have, allowing people more choice when it comes to loadouts (potential 9 slots for preferred type) which would feel much more rewarding as a player while still reining in some of the excess power that 21 circuit slots currently have (lowering max to 17 circuits). My recommendation for how to implement the circuit slot skills for this in the skill tree is to fuse all the circuit tinkering skills into 3 skills. and use the version 2 skills to add a circuit slot to each, making four circuit slot skills. "Alpha tinkering" (replaces Alpha tinkering 1) "Beta tinkering" (replaces Beta tinkering 1) "Gamma tinkering" (replaces Gamma tinkering 1) . and use the version 2 skills to add a circuit slot to each, making four circuit slot skills. "Alpha circuit slot" (replaces Alpha tinkering 2) "Beta circuit slot" (replaces Beta tinkering 2) "Gamma circuit slot" (replaces Gamma tinkering 2) "universal circuit slot" (replaces Off by one) -some idiot who knows nothing about game design 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170451-circuit-separation/ Share on other sites More sharing options...
BlueBananaKing Posted April 3 Author Share Posted April 3 Because this would change the theoretical maximum circuit count for each type of circuit, and thus requires some changes to how some circuits stack, as the author of this post i feel as though i should give some suggestions on what those changes could be to help visualize the effect this would have. It is important to note that while most of these increase the maximum potential for any given circuit, the circuits now come at the cost of universal circuit slots which could be used for other powerful circuits instead. Hardy circuit - Current: 2.5% damage reduction > New: 4% damage reduction Super hardy circuit - Current: 5% damage reduction > New: 8% damage reduction with 9 circuit slots available this raises wx-78's damage resist cap to 36% (only 11% more than wigfrid). I think that wx-78 needs to have noticeably higher damage reduction than wigfrid when fully decked out in health circuits to justify his role as a tank. Processing circuit - Current: reduces sanity auras by 10% and increases dapperness sanity gain by 10% > New: reduces sanity auras by 12%,increases dapperness sanity gain by 10%, and increases sanity loss from foods by 10% Super processing circuit - Current: reduces sanity auras by 25% and increases dapperness sanity gain by 25% > New: reduces sanity auras by 22% and increases dapperness sanity gain by 35%, and increases sanity loss from foods by 35% with 9 circuit slots available this raises the cap of the sanity aura reduction to 100% (immunity), dapperness gain up to 150% and sanity loss from foods by 150%. I think adding sanity drain from foods helps to balance out how hard it is to go insane with these circuits while still keeping them reasonably powerful. Gastrogain circuit - Current: I'm not sure what its value is set to after the recent patch > New: 12% hunger drain reduction Super gastrogain circuit - Current: I'm not sure what its value is set to after the recent patch > New: 22% hunger drain reduction with 9 circuit slots this caps your hunger drain reduction at 100% (full negation of drain), and while this seems overpowered at first glance, i don't think it would be as game warping as it seems as food isnt hard to come by (especially for wx-78). Acceleration circuit - Current: 6 slots (can't stack) > New: 4 slots 25% speed boost (stacks to max 50% speed) Super acceleration circuit - Current: 33% slow reduction and 25% speed boost (diminishing) > New: 25% slow reduction and 25% speed boost (not diminishing) with 9 circuit slots available (can only use 8) this raises the cap on speed boost to 100% while retaining the current max for slow reduction of 100%. I think for most people who ran triple speed circuit before the skill tree this would be a massive change allowing people to have fun outpacing beefalo on foot. Electrification circuit - Current: 10 damage to enemies on hit > New: 15 damage to enemies on hit with 9 circuit slots available (can only use 8) this raises maximum retaliation damage to 60 (pre nerf) while costing 2 extra slots which i think is a fair trade-off. Optoelectronic circuit - Current: (cant stack) removes night vision filter > New: removes night vision filter and grants 50% reduction to sandstorm effects with 9 circuit slots available (can only use 8) this adds a strong secondary effect to the night-vision circuit that fits with what the circuit does. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170451-circuit-separation/#findComment-1857927 Share on other sites More sharing options...
BlueBananaKing Posted April 6 Author Share Posted April 6 I decided to give making affinity skills for this a go so here's the half baked ideas i came up with. Lunar affinity: Jimmy gains the ability to scan the cryptic founder for a powerful ability Shadow affinity: Jimmy gains the ability to scan the queen for upgrades to your chasis Lunarcycle circuit - scanned from wagstaff Gamma circuit - 5 circuit slots cost: 55 biodata, 1 enlightened crown effect: wx78 gains the ability to fly over obstacles, ocean and the void. (this would force wx-78 to drop whatever is being held in the hand slot, become unable to attack or be targeted, and prevent enemies from spawning on wx-78) (im imagining a unicycle gyrocopter design for this) Nightmarechasis circuit - scanned from charlie Alpha circuit - 5 circuit slots cost: 66 biodata, 1 bone armor effect: wx-78 gains passive health and hunger regeneration at the cost of sanity. (as well as preventing nightmare creatures from spawning at low sanity) (+10hp/+10hunger/-20sanity per minute) i thought it would be interesting for there to be powerful circuits that take up the whole universal circuit bus since that would compete quite fiercely with the currently preferred circuits. Link to comment https://forums.kleientertainment.com/forums/topic/170451-circuit-separation/#findComment-1858594 Share on other sites More sharing options...
DVGMedia Posted April 7 Share Posted April 7 This topic though should really be looked at since It does answer some of the problems that the skill tree and the whole beta is facing. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170451-circuit-separation/#findComment-1859170 Share on other sites More sharing options...
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