MiniFreyr Posted April 1 Share Posted April 1 (edited) Just that. I'm one of those people who wants to play this game but is often moving too fast to "appreciate" (or successfully have any success with) the complex systems and constant puzzles presented. I would love to see a colony attempt to manage itself all the way through the endgame. I would buy the game all over again for this feature. I would watch and maybe attempt to help if some disaster began to occur - maybe the dupes accidently dig into something horrifying. Not having made it even to the surface of the begining asteroid, despite showing 97.3 hours played, means I'm not sure what things are supposed to go wrong. I do know what actually goes wrong every time around 15-20 cycles in even in god-mode: my total lack of interest in solving complex equations, lol. This is due to a binary internal language. I like high speed fractional estimates, and I absolutely hate equations! A bonus idea for a new dupe trait! Anyway, just a thought, and unlike in the previous era, I guess this is easily possible now with a little hammering and a little enthusiasm. I can supply the seeds of enthusiasm, but, in a inexplicable move given my competence, I don't have a suitable hammer... Edited April 1 by MiniFreyr quibling, brooding, re-writing Link to comment https://forums.kleientertainment.com/forums/topic/170391-auto-battle-mode/ Share on other sites More sharing options...
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