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Your average player basically starts the game with 15 skill points, and has half the tree unlocked despite doing nothing to earn it (except fail repeatedly). This is ridiculous, as it greatly limits character progression and does not allow for interesting development depending on playtime. Many of the problems with skill trees can be solved by simply limiting it early on, and increasing the point cap depending on key progression points.

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Ig but it’s to try make this more of a roguelite and have their be progression outside of skins.

 

If skilltrees were limited it would kinda suck. It’s why they should just have some essential stuff done base kit like what they did for Walter and WX.

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1 minute ago, Jakepeng99 said:

Ig but it’s to try make this more of a roguelite and have their be progression outside of skins.

 

If skilltrees were limited it would kinda suck. It’s why they should just have some essential stuff done base kit like what they did for Walter and WX.

Early game, having 5 skill points should be enough of a boost, especially if early skill points represent a huge increase in earlygame power. Midgame, another 5 will further increase the build's strength, and lategame, another 10 will allow players to really maximise usage of the skill tree.

The main problem with the design of skill trees is that it can't be too good, because a player with 15 skill points have it as the base kit. This causes Klei to have a limited design space for skill trees, as they have to essentially nerf it to not be too overpowered right off the bat.

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1 minute ago, FluffyBun said:

Early game, having 5 skill points should be enough of a boost, especially if early skill points represent a huge increase in earlygame power. Midgame, another 5 will further increase the build's strength, and lategame, another 10 will allow players to really maximise usage of the skill tree.

The main problem with the design of skill trees is that it can't be too good, because a player with 15 skill points have it as the base kit. This causes Klei to have a limited design space for skill trees, as they have to essentially nerf it to not be too overpowered right off the bat.

Sorry but especially for the get to winter and dump it servers rhis would suck.

There is also a lot of early game skills you would end up losing out on.

It would be impossible to get Wormwoods carrot skill and stuff.

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Posted (edited)
1 minute ago, Jakepeng99 said:

Sorry but especially for the get to winter and dump it servers rhis would suck.

There is also a lot of early game skills you would end up losing out on.

It would be impossible to get Wormwoods carrot skill and stuff.

Yes, but it gives you the ability to buff the earlier skills, and to add more generally interesting skills rather than pointless filler. It also allows Klei to reduce the requirements for things like the Carrot skill, Winona's shadow side skills, etc.

Edited by FluffyBun
Just now, FluffyBun said:

Yes, but it gives you the ability to buff the earlier skills, and to add more generally interesting skills rather than pointless filler. It also allows Klei to reduce the requirements for things like the Carrot skill.

This isn’t a good solution 

13 hours ago, Jakepeng99 said:

f skilltrees were limited it would kinda suck. It’s why they should just have some essential stuff done base kit like what they did for Walter and WX.

Thing about this is just that alot of these base kit stuff are things other characters have to unlock with points.

 

I feel klei should do another look through all the trees and adjust them with this mindset. Making simple changes that cost points base kit.

 

Edited by DVGMedia
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1 hour ago, DVGMedia said:

Thing about this is just that alot of these base kit stuff are things other characters have to unlock with points.

 

I feel klei should do another look through all the trees and adjust them with this mindset. Making simple changes that cost points base kit.

 

Isn't that literally what they said?

Perhaps not specifically mentioning basekit changes, but I figured that was implied. 

Yeah, skill trees being a full fledged rework irritates me, but many players seem to prefer it over baseline everything then upgrade the personal preference skill. Is what it is. Made a thread about it, praising the whole circuit rework being baseline instead of locked behind a skill point.

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