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Spatializer Circuit:

Expansive Storage Unit from the Spatializer Circuit should be integrated with a eq instead of being an item. 

Zrzutekranu2026-03-25143655.png.4d0d0f25c5236009f587349544514e93.png

Or at least not be able to be picked up in the mouse and moved around.

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Currently, it's strange, to say the least, that after equipping the circuit, you get an item in your inventory that you can do whatever you want with.

I want also talk about Spatializer Circuit crafting.
It requires biodata and 1 infused moon shard. For this cost, it offers a slot with "infinite" capacity.
This is quite inconsistent with Walter. To have an infinite ammo slot, he needs an elastispacer to craft a scrappier frame.
With Wx, you just need enable lunar storm and you can already have slots with infinite capacity.

Of course, I understand the reasoning behind this. Circuits aren't repairable in any way. 
So, if Spatializer Circuit required an elastispacer in its crafting, it would simply be a waste of enlightement shards. 

BUT, if some way to repair circuits were added, I propose the following change:

Spoiler

A weaker version of the Spatializer Circuit:
- It would take up 2 slots on the charge meter,
- Storage Unit that would add would only hold 3/4 stacks of item,
- Crafting would require biodata and 1 scrap,
- To unlock it, you would have to scan Krampus, just like now. However, you could also scan Chester and Hutch,

The current Spatializer Circuit would be its upgraded version.
To unlock it, you'd need to scan an abandoned junk. 
Crafting it would require biodata, a weaker version of the Spatializer Circuit, and an elastispacer.

Beanbooster Circuit:

In my opinion, Beanbooster Circuit's increased healing from the alpha circuits upgrade perks should be removed.
The excess health and the division of charge meter slots into 3 different types are already a very good buff for it.
Therefore, healing 10 hp every 30 seconds is unnecessary. 5 hp every 30 seconds is perfectly sufficient.

Backup Bodies:

Backup body interface should also include head, body, hand slots and circuits.

Zrzutekranu2026-03-25154948.png.507aefafd6799dc95c97a2e0d0ea2651.pngZrzutekranu2026-03-25154948kopia.png.5af7199e39b7ee295fd6a7ffe53a934e.png

Drones:

Increasing Jimmy's scan range with the Rangebooster Circuit, upgraded from the beta circuits perks, was a nice change.
But I think a few more changes related to Jimmy could be added.

Acceleration Circuits could, for example, increase Jimmy's movement speed, reduce the creature scan time, and lower the cooldown after which it can scan the same creature type again. 
Acceleration Circuits would also affect other Wx drones, increasing their movement speed.

In addition, Jimmy could have at least one perk related to it in the Wx tree. One that would, for example, increase the amount of biodata received.

Zaprocuter crafting could require 1/2 Elecrification circuits instead of biodata.
I think since it attacks with electricity, an electrical module would be more appropriate than just biodata.

The Roto-Mapper and Portable Storage Unit could use a few scrap pieces in their craftings.

  • Like 12
12 hours ago, Kacpert25 said:

I want also talk about Spatializer Circuit crafting.
It requires biodata and 1 infused moon shard. For this cost, it offers a slot with "infinite" capacity.
This is quite inconsistent with Walter. To have an infinite ammo slot, he needs an elastispacer to craft a scrappier frame.
With Wx, you just need enable lunar storm and you can already have slots with infinite capacity.

Of course, I understand the reasoning behind this. Circuits aren't repairable in any way. 
So, if Spatializer Circuit required an elastispacer in its crafting, it would simply be a waste of enlightement shards. 

What if let Spatializer Circuit need a enlightened shard to craft, but won't consume it, just like Wes's balloons and Wanda's time pieces?

12 hours ago, Kacpert25 said:

The Roto-Mapper and Portable Storage Unit could use a few scrap pieces in their craftings.

No, please don't. I personally oppose any additional scrap consumption until we have new approaches to gain more scraps.

Edited by yyyyyyyyyyyyyyy
  • Thanks 1
14 hours ago, Kacpert25 said:

The Roto-Mapper and Portable Storage Unit could use a few scrap pieces in their craftings.

Very strongly disagree about this. I am not opposed to making the portable storage unit more expensive, but roto-mapper should stay accessible and fairly cheap, since early-game is when it is most beneficial. In mid-game it's only situationally useful, and in late-game it's a dead weight skill. It needs to be cheap.

  • Like 4
  • Thanks 1
14 hours ago, Kacpert25 said:

at least not be able to be picked up in the mouse and moved around

I think this is  a thing cuz they want it to be used in the transportation drones so the thousand boards or logs are less of a burden

14 hours ago, Kacpert25 said:

To have an infinite ammo slot, he needs an elastispacer to craft a scrappier frame.
With Wx, you just need enable lunar storm and you can already have slots with infinite capacity

This comparison does nothing for the game

14 hours ago, Kacpert25 said:

Zaprocuter crafting could require 1/2 Elecrification circuits instead of biodata.

It just defeats the porpouses for start game to use them to ellectrify the goats and get the milk to do the curcuits, instead of needing the goats to craft the item. Again, nothing for the game but making start game not sinergic. The way it is right now is good and we gain nothing from making it harder.

8 hours ago, yyyyyyyyyyyyyyy said:

What if let Spatializer Circuit need a enlightened shard to craft, but won't consume it, just like Wes's balloons and Wanda's time pieces?

This is some kind of idea. Not perfect, but maybe.

8 hours ago, yyyyyyyyyyyyyyy said:

No, please don't. I personally oppose any additional scrap consumption until we have new approaches to gain more scraps.

After reading this comment, my initial thought was "Scrap doesn't have many uses before activating the rift for it to be a problem."
But then I looked at what items require scrap and remembered T.I.N.G.L.E. nodes, which require a lot of it.
So okay, I understand the reluctance to this idea.

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