Sofy Happy Posted March 25 Share Posted March 25 Lightning is a force of nature, so the power it provides should far outpace what generators or food can offer. In DST, lightning is a universal, convenient way for any character to get electricity. You can summon lightning by teleporting a creature with the Telelocator Staff, but since it costs 1/5 of a staff and 50 sanity for only 1 unit of charge, this method is not cost-effective compared to generators. This makes electricity generation overly tied to specific characters, and even WX, who needs electricity the most, has to rely on other characters. Lightning striking WX directly should restore 3 units of charge instead of 1. A lightning rod hit by lightning should provide three charges instead of one. (Possible bug: Currently, charged lightning rods and generators seem to charge the Morning Star and Zaptrocuter infinitely.) With these changes, players would get 3 units of charge for 0.4 Purple Gems + 0.4 Living Wood + 0.4 Nightmare Fuel + 50 sanity. This would not be more efficient than generators, but would give players an option that doesn’t depend on specific characters. Also, adding charge functionality to items was a really great update. But please don’t forget the uncharged Elding Spear — it’s expensive to craft and doesn’t have many uses right now. 4 Link to comment https://forums.kleientertainment.com/forums/topic/170285-should-lightning-and-lightning-rod-charge-amounts-be-buffed/ Share on other sites More sharing options...
flamboyant wolf Posted March 25 Share Posted March 25 (edited) 3 hours ago, Sofy Happy said: A lightning rod hit by lightning should provide three charges instead of one. (Possible bug: Currently, charged lightning rods and generators seem to charge the Morning Star and Zaptrocuter infinitely.) Actually, if I'm not mistaken, charging on a lightning rod subtracts from its charge duration, which results in being able to charge on it several times. I would test it some more but a bit busy atm. Edit: Nevermind! Charging a Morning Star does subtract from the rod's duration, seemingly based on % charged, but charging as wx seems to just eat a whole charge regardless. Edited March 25 by flamboyant wolf addition after testing Link to comment https://forums.kleientertainment.com/forums/topic/170285-should-lightning-and-lightning-rod-charge-amounts-be-buffed/#findComment-1856057 Share on other sites More sharing options...
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