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It has been my opinion long since before WX got reworked that WX should have the opposing end of Willow's resistance to heat and her vulnerability to cold. In their own quotes that "MY CIRCUITS FUNCTION BETTER WHEN COLD". When their rework made it so WX looses charges when freezing and being frozen, in addition to the Thermal and Refrigerant Circuits that they received, I figured it was sort of pointless to mention the idea as it'd make the thermal circuit less appealing (minimally...) Now that time has passed, and I've mentioned it countless times to people to the general response of "hey wait yeah machines prefer to be cold since they run hot" I'm coming back with this opinion.

I strongly believe that WX should loose charges when Overheating, rather than when freezing (Temperature), but let them still loose charges on being frozen (In ice)Give WX innate 30 insulation (Willow has -30, and +30 heat resistance for context), reduce the amount of damage WX takes from freezing, and increase the amount of damage they take from overheating equivalent to Willow. 30 insulation is not an unnoticeable amount, but it's insignificant enough for me to feel that it would not skew any of the current balance. For further reference the straw hat has 60 resistance, Wormwood gets 60 resistance just from blooming (No shade plant skill!) I feel strongly about this as I think it would improve WX's character flavor. Also they really, really like cold things.

And before anyone mentions it: Yes I know at a certain temperature machinery ceases operation. Heat is thermal energy, lack of heat is no energy. Machines need that, as do all things.

  • Like 12
3 hours ago, viblym said:

It has been my opinion long since before WX got reworked that WX should have the opposing end of Willow's resistance to heat and her vulnerability to cold. In their own quotes that "MY CIRCUITS FUNCTION BETTER WHEN COLD". When their rework made it so WX looses charges when freezing and being frozen, in addition to the Thermal and Refrigerant Circuits that they received, I figured it was sort of pointless to mention the idea as it'd make the thermal circuit less appealing (minimally...) Now that time has passed, and I've mentioned it countless times to people to the general response of "hey wait yeah machines prefer to be cold since they run hot" I'm coming back with this opinion.

I strongly believe that WX should loose charges when Overheating, rather than when freezing (Temperature), but let them still loose charges on being frozen (In ice)Give WX innate 30 insulation (Willow has -30, and +30 heat resistance for context), reduce the amount of damage WX takes from freezing, and increase the amount of damage they take from overheating equivalent to Willow. 30 insulation is not an unnoticeable amount, but it's insignificant enough for me to feel that it would not skew any of the current balance. For further reference the straw hat has 60 resistance, Wormwood gets 60 resistance just from blooming (No shade plant skill!) I feel strongly about this as I think it would improve WX's character flavor. Also they really, really like cold things.

And before anyone mentions it: Yes I know at a certain temperature machinery ceases operation. Heat is thermal energy, lack of heat is no energy. Machines need that, as do all things.

To give my opinion, him being more resistant to ice doesnt really make sense logically.

 

Circuits working better when cold is the same as humans doing excersise better when cold.

And it’s not shivering cold. The kind of cold that feels nice.

I agree with the overheating stuff draining charge, but also not him taking more damage. He takes damage from overheating because his functions overheat the same way as humans take damage from overheating because it messes with our functions too.

Car batteries die really quickly in frigid winters if they aren't properly insulated. So while they work better when it is cold, there is a point that is too cold. Overheating could be kind of funny to light them on fire like how overheating computer parts can catch aflame when really hot. But this is also DST where real world logic is iffy depending on the situation.

  • Like 2

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