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I really like the skill tree but one thing that i didnt really like was, there is no way to repair your circuits. I know most of these are really cheap but some of them have special craft material like royal jelly. And even if you ignore the special materials you need, it would still make me feel better to have them at high durability instead of waiting for it to break so you can switch it with the new one. Like how u use sewing kit on your Tam'o shanter, you always want it to have high durability so you dont forget.

What are your opinion on this? I didnt see anyone bothered by it so wanted to post this. Also sorry if i made any language mistakes english is not my mother language.

  • Like 6
15 minutes ago, David808 said:

I really like the skill tree but one thing that i didnt really like was, there is no way to repair your circuits. I know most of these are really cheap but some of them have special craft material like royal jelly. And even if you ignore the special materials you need, it would still make me feel better to have them at high durability instead of waiting for it to break so you can switch it with the new one. Like how u use sewing kit on your Tam'o shanter, you always want it to have high durability so you dont forget.

What are your opinion on this? I didnt see anyone bothered by it so wanted to post this. Also sorry if i made any language mistakes english is not my mother language.

yea it makes more sense for the higher material cost ones. to be honest not sure why they break in the first place it's kinda just an inconvenience for the sake of having an inconvenience, and no it should not require a skill. it should just be a baseline change. if not let me repair it with duct tape/sewing kit by proxy. the duct tape feels like it makes sense

  • p.s. picking any circuit to remove should also be base for the same reasoning and general convenience.
Edited by Soul7k
  • Like 2
1 hour ago, Soul7k said:

yea it makes more sense for the higher material cost ones. to be honest not sure why they break in the first place it's kinda just an inconvenience for the sake of having an inconvenience, and no it should not require a skill. it should just be a baseline change. if not let me repair it with duct tape/sewing kit by proxy. the duct tape feels like it makes sense

  • p.s. picking any circuit to remove should also be base for the same reasoning and general convenience.

Yea i would like them to be unbreakable if possible but i figured people might call it unbalanced. But i agree on this 100%.

  • Like 2
8 minutes ago, Swiyss said:

I disagree completely, as you said they are already too cheap. And even if it costs 1 royal jelly, with the Fine Motor Control skill you can already swap it 8 times which is way more than enough.

But why would you prefer being able to swap it more times than being able to repair it? Or having both? Also yes 8 is more than enough i agree. But i imagine it wouldnt be fun to grind for these materials once the circuits break. Like imagine going for slurper pelts all the way village just because your circuit broke. Idk it feels like such a chore to me.

Also i feel like i would prefer repairing circuits alone instead of these 4 perks lol

  • Like 1
19 minutes ago, David808 said:

But why would you prefer being able to swap it more times than being able to repair it?

because swapping is the whole creative main idea of the circuits themselves. That's why the skills are about swapping and not repairing. It's supposed to be a fun character perk.

19 minutes ago, David808 said:

Like imagine going for slurper pelts all the way village just because your circuit broke. Idk it feels like such a chore to me.

The upside you get from

  • how cheap they are
  • how long they last
  • how you can basically have them be infinite in your inv
  • how you have a skill now that can target specific circuits so you can keep the ones you want

versus having to go down and just kill 1 slurper is kinda pending on one heavy side of the scale in my point of view.

And if we're talking about bee queen, she drops 6-7 royal jelly. It's more than enough swapping lol.

Edited by Swiyss
  • Like 1
6 minutes ago, Swiyss said:

because swapping is the whole creative main idea of the circuits themselves. That's why the skills are about swapping and not repairing. It's supposed to be a fun character perk.

Yeah i get your point that's fair but to me i feel like it doesn't make it encouraging to swapping, it just makes it less punishing.

13 minutes ago, Swiyss said:

The upside you get from

  • how cheap they are
  • how long they last
  • how you can basically have them be infinite in your inv
  • how you have a skill now that can target specific circuits so you can keep the ones you want

versus having to go down and just kill 1 slurper is kinda pending on one heavy side of the scale in my point of view.

Yes these upsides are great. But it just doesn't sound right that if you want to have these circuits ready to use at all times, you need to go and grind all these specific materials. Instead if you can repair, you still have to grind materials for repair but you dont need to go all over the map for specific item drop that drops from specific boss or mob.

18 minutes ago, Swiyss said:

And if we're talking about bee queen, she drops 6-7 royal jelly. It's more than enough swapping lol.

Are you really going to use these royal jellies for the future circuits you will make instead of making jellybeans?

  • Like 1
3 hours ago, Swiyss said:

with the Fine Motor Control skill you can already swap it 8 times

I agree, this makes it much easier to swap the circuits. 8 times really is a lot. Coupled with the skill that lets you lose 1 less charge per unplug, swapping circuits is in a much better place now. 

I personally would have liked to see a change in durability use, so you can overclock your circuits for half a day (or even a full day), at the cost of some durability, and just letting me craft a new unplugging tool (that costs gems or something), which removes the durability loss for unplugging. Nothing too major on the overclocking aswell, just make the speed circuit give 30% instead of 25% for a day, or expand the heating circuit to have a 1 tile radius for a day, for example.

But maybe they even did that. The skills mention that there are more effects for each circuit type, if you spec them, but I don't see any improvements on the circuits so far. Some circuits don't even work in their base form, like the big health circuit, and the nightvision circuit. It's just a buggy mess right now, so we'll have to wait and see. 

The change they made to categorize into alpha, beta, and gamma circuits, and letting them all be equippable at the same time is crazy powerful! 

Alpha circuits are: 

  • Health (hardy, and super-hardy)
  • Sanity (processing, and super-processing)
  • Hunger (gastrogain, and super-gastrogain)
  • Health and sanity regen (bean booster)

Beta circuits are:

  • Speed (acceleration, and super-acceleration)
  • Nightvision (optoelectronic)
  • Light (illumination, and super-illumination)
  • Electric (electrification)
  • Heating (thermal)
  • Cooling (refrigerant)
  • Sanity aura (chorusbox)
  • Infinite Inventory slot (spatializer)
  • Better map zoom (range booster)

The game lets you equip up to 7 slots worth of both of these circuit types at the same time right now.

image.jpeg.47b82421eeb4e8bb5cb8318cbdef0ff7.jpeg

Like I said, the health circuit is buggy right now, it didn't increase my health at all (I only gained 50 hp when equipping the first hardy circuit, and the hp didn't go down again when I unplugged it). 

But having 625 hp, 490 sanity, 465 hunger, or any combination of these, while at the same time having 45% speed bonus, is just ridiculously powerful. 

The infinite storage slot is pretty cool, but I'm not sure if it's really necessary, when you already have access to infused moonshards. It would be cool for ruins rushes, to store nf or thulecite in. 

The extra view range circuit kinda feels underwhealming, unless you plug in a lot of them, but I would rather use a lot of other circuits instead of that one. 

Edit: I totally forgot to add the bean booster.

And I just found out the extra effect for it, giving you a shield that keeps regenerating, which is pretty amazing.

The only other circuit I found so far with extra effect is the illumination circuit, which adds a cone shaped light radius in the direction you're facing, like a flashlight. Those are pretty damn amazing!

Edited by lovegrooove
  • Like 2
20 hours ago, Swiyss said:

I disagree completely, as you said they are already too cheap. And even if it costs 1 royal jelly, with the Fine Motor Control skill you can already swap it 8 times which is way more than enough.

There could be a repair kit crafted by other expansive materials

 

19 hours ago, Swiyss said:

And if we're talking about bee queen, she drops 6-7 royal jelly. It's more than enough swapping lol.

I guess this is not that realistic in don't starve "together", other players still need jellybeans.

All in all I hope we can repair circuits even it would be expensive. I'd like to keep their durability at 100%

  • Like 1

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