Hi. Posted March 20 Share Posted March 20 PLEASE don't make WX's lunar or shadow skills be overly overpowered. I feel like most shadow or lunar skills should only effect late game and shouldn't be available early game (Don't make it like Wolfgang's skills please). It does depend though, Woodie's affinity skills aren't too broken and only make the were forms more viable. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170117-small-suggestion/ Share on other sites More sharing options...
aidancode Posted March 20 Share Posted March 20 23 minutes ago, Hi. said: PLEASE don't make WX's lunar or shadow skills be overly overpowered. I feel like most shadow or lunar skills should only effect late game and shouldn't be available early game (Don't make it like Wolfgang's skills please). It does depend though, Woodie's affinity skills aren't too broken and only make the were forms more viable. I think generally I disagree. My favorite affinity skills are the ones that have smaller effects early on that scale to big effects later, but the ones that do literally nothing early on are kinda lame. Wortox and Wilson come to mind as just feeling lame in this regard. 3 Link to comment https://forums.kleientertainment.com/forums/topic/170117-small-suggestion/#findComment-1854614 Share on other sites More sharing options...
YouKnowWho142 Posted March 20 Share Posted March 20 I agree with the person above. Affinity skills locked entirely to rifts tend to be extremely grindy and, although they can be fun, needing to get there makes them very tedious to interact with. It also causes a major imbalance between shadow and lunar since most of the shadow stuff is far easier to access than the lunar stuff, especially pure horror which I cannot believe is still pre rift. It really breaks characters like Wurt, Winona, or Wendy, who receive very strong post rift benefits way sooner than other characters. I think affinities that give minor effects at the early game and stronger ones in the late game are the best designed ones. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170117-small-suggestion/#findComment-1854618 Share on other sites More sharing options...
Hi. Posted March 20 Author Share Posted March 20 8 hours ago, aidancode said: I think generally I disagree. My favorite affinity skills are the ones that have smaller effects early on that scale to big effects later, but the ones that do literally nothing early on are kinda lame. Wortox and Wilson come to mind as just feeling lame in this regard. I sorta agree with you. What I was mostly trying to say is that I don't want WX to get some kind of abillity that is way too op right from spawn. Link to comment https://forums.kleientertainment.com/forums/topic/170117-small-suggestion/#findComment-1854739 Share on other sites More sharing options...
Jakepeng99 Posted March 20 Share Posted March 20 9 hours ago, Hi. said: PLEASE don't make WX's lunar or shadow skills be overly overpowered. I feel like most shadow or lunar skills should only effect late game and shouldn't be available early game (Don't make it like Wolfgang's skills please). It does depend though, Woodie's affinity skills aren't too broken and only make the were forms more viable. I want them to affect the earlier game, but I also don’t want them to be op. WX is already op right now and he is missing 4 major skills (one of them adds even more circuits and circuit slots form the looks of it) 9 hours ago, aidancode said: I think generally I disagree. My favorite affinity skills are the ones that have smaller effects early on that scale to big effects later, but the ones that do literally nothing early on are kinda lame. Wortox and Wilson come to mind as just feeling lame in this regard. I also like Wormwood’s salamander and other summon skills which are basically normal skills, but WX is too strong to get anything major like that imo unlike Wormwood. Link to comment https://forums.kleientertainment.com/forums/topic/170117-small-suggestion/#findComment-1854746 Share on other sites More sharing options...
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