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The problem is I have no experience with modding and little experience with coding in general, yet I want a mod that make the Sewing Kit be able to repair any item that doesn't already have a repair kit associated with it.

I looked on the Steam Workshop and didn't find anything like that, so I was wondering how I would go about and make the mod myself.

Looks like it works on anything with a "fueled" component with the "needssewing" tag. ("needssewing" is given to any fueled object with "FUELTYPE.USAGE".)

At minimum, you're going to have to replace the "sewing" component's logic to work on the "finiteuses" component and restore uses. All items that you want to be repairable need to be given the "needssewing" tag somehow. (If you do this in "finiteuses", you'll have to consider if should actually work on Pearl's Tea, Brightshade Staff, etc.)

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