Sky_05 Posted February 22 Share Posted February 22 I'm trying to make a custom structure that's kind of like the meat effigy where u can revive with it, heals everyone nearby when interacted with and can only be seen by my modded character. I have tried everything and all it does is give me the "Dedicated server failed to start" every time. I'm no coder and all I can do is the drawing part Link to comment https://forums.kleientertainment.com/forums/topic/169873-anyone-have-a-tutorial-or-template-for-making-custom-structures/ Share on other sites More sharing options...
Meepenator Posted February 22 Share Posted February 22 https://steamcommunity.com/sharedfiles/filedetails/?id=445182091&searchtext=example+structure Sample structure if this helps lol. The first 2 easily sound doable but idk how you'd make something only visible to a specific character. Link to comment https://forums.kleientertainment.com/forums/topic/169873-anyone-have-a-tutorial-or-template-for-making-custom-structures/#findComment-1852281 Share on other sites More sharing options...
kyupita Posted February 22 Share Posted February 22 I had my hand at making a custom structure for the first time recently, and Idk if it was just me but the sample structure on the workshop didn't work properly for me (It DOES work, but I had issues with stuff like the placer) Instead I used the code for potted ferns as a base, here's the code if you want it Spoiler require "prefabutil" local assets = { Asset("ANIM", "anim/YOURPREFAB.zip"), } local prefabs = { "collapse_small", } local function onsave(inst, data) data.anim = inst.animname end local function onload(inst, data) if data ~= nil and data.anim ~= nil then inst.animname = data.anim inst.AnimState:PlayAnimation(inst.animname) end if inst.skinname then inst.AnimState:PlayAnimation("c") end end local function onhammered(inst) local fx = SpawnPrefab("collapse_small") fx.Transform:SetPosition(inst.Transform:GetWorldPosition()) fx:SetMaterial("pot") -- Sound it will make when destroyed, meat effigy uses "wood" inst.components.lootdropper:DropLoot() inst:Remove() end local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddSoundEmitter() inst.entity:AddAnimState() inst.entity:AddNetwork() inst:SetDeploySmartRadius(0.45) --recipe min_spacing/2 inst.AnimState:SetBank("YOURPREFAB") inst.AnimState:SetBuild("YOURPREFAB") inst:AddTag("YOURPREFAB") inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("inspectable") MakeSmallBurnable(inst) MakeSmallPropagator(inst) MakeHauntableWork(inst) inst:AddComponent("workable") inst.components.workable:SetWorkAction(ACTIONS.HAMMER) inst.components.workable:SetWorkLeft(1) inst.components.workable:SetOnFinishCallback(onhammered) inst:AddComponent("lootdropper") MakeHauntableWork(inst) --------SaveLoad inst.OnSave = onsave inst.OnLoad = onload return inst end return Prefab("YOURPREFAB", fn, assets, prefabs), MakePlacer("YOURPREFAB_placer", "YOURPREFAB", "YOURPREFAB", "idle") modmain: Spoiler PrefabFiles = { -- Other stuff "YOURPREFAB", } Assets = { -- Other stuff Asset("ATLAS", "images/inventoryimages/YOURPREFAB.xml"), Asset("IMAGE", "images/inventoryimages/YOURPREFAB.tex"), } AddMinimapAtlas("images/inventoryimages/YOURPREFAB.xml") RegisterInventoryItemAtlas("images/inventoryimages/YOURPREFAB.xml", "YOURPREFAB.tex") -- Add this if the icon isn't appearing -- Put at bottom local Ingredient = GLOBAL.Ingredient local RECIPETABS = GLOBAL.RECIPETABS local Recipe = GLOBAL.Recipe local TECH = GLOBAL.TECH AddCharacterRecipe("YOURPREFAB", -- If you want other characters to craft it too, use AddRecipe2 instead { -- ingredients GLOBAL.Ingredient("twigs", 2), GLOBAL.Ingredient("cutgrass", 2), }, GLOBAL.TECH.SCIENCE_ONE, -- NONE, SCIENCE_ONE, SCIENCE_TWO, MAGIC_TWO, MAGIC_THREE, etc. { -- config builder_tag = "YOURCHARACTER", -- Keep if only your character can build this, otherwise delete this line atlas = "images/inventoryimages/YOURPREFAB.xml", placer = "YOURPREFAB_placer", }, { -- filters "STRUCTURES", "MODS", } ) Sorry if there's any mistakes Link to comment https://forums.kleientertainment.com/forums/topic/169873-anyone-have-a-tutorial-or-template-for-making-custom-structures/#findComment-1852305 Share on other sites More sharing options...
Sky_05 Posted February 22 Author Share Posted February 22 thanks a lot yall Link to comment https://forums.kleientertainment.com/forums/topic/169873-anyone-have-a-tutorial-or-template-for-making-custom-structures/#findComment-1852316 Share on other sites More sharing options...
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