Beanstalk Posted December 14, 2025 Share Posted December 14, 2025 I'm looking to make variants of the Rime and Ceres type worlds - specifically, the biome makeup of Rime and the temperature and some of the species of Ceres. To enable early survival, I'll also need to add the Ceres starting equipment. Thing is, looking through ceresBase.yaml, I can find the Wood Storage easily enough, but the wood heater or coat rack does not seem to be anywhere. Can't find it in IceCavesStart.yaml either (in case it's not part of the ceresBase template, but garuanteed to be generated in the starting Biome). Can anyone help me out? Also, is there comprehensive documentation somewhere where I can look up how to spawn specific things via the .yaml files? Link to comment https://forums.kleientertainment.com/forums/topic/169115-where-is-the-wood-heater-and-coat-rack-at-the-starting-location-specified-in-the-yaml-files-for-ceres/ Share on other sites More sharing options...
SGT_Imalas Posted December 14, 2025 Share Posted December 14, 2025 worldTemplateRules: # Ice Caves - Start - names: - dlc2::poi/icecaves/ceres_research_unlock - dlc2::poi/icecaves/ceres_cozy_cabin listRule: GuaranteeAll priority: 100 allowNearStart: true useRelaxedFiltering: true # not recommended to use with allowNearStart unless features are non-critical allowedCellsFilter: - command: Replace subworldNames: - dlc2::subworlds/icecaves/IceCavesStart ^ that part 1 Link to comment https://forums.kleientertainment.com/forums/topic/169115-where-is-the-wood-heater-and-coat-rack-at-the-starting-location-specified-in-the-yaml-files-for-ceres/#findComment-1845778 Share on other sites More sharing options...
Beanstalk Posted December 14, 2025 Author Share Posted December 14, 2025 I see, so wood heater is actually called "campfire" in the files? Confusing. Anyway, thanks! Link to comment https://forums.kleientertainment.com/forums/topic/169115-where-is-the-wood-heater-and-coat-rack-at-the-starting-location-specified-in-the-yaml-files-for-ceres/#findComment-1845783 Share on other sites More sharing options...
SGT_Imalas Posted December 15, 2025 Share Posted December 15, 2025 11 hours ago, Beanstalk said: I see, so wood heater is actually called "campfire" in the files? yes its also using the "campfire_small" anim, there is an unfinished and unused "campfire" anim of a 3x2 building: Link to comment https://forums.kleientertainment.com/forums/topic/169115-where-is-the-wood-heater-and-coat-rack-at-the-starting-location-specified-in-the-yaml-files-for-ceres/#findComment-1845812 Share on other sites More sharing options...
Beanstalk Posted December 26, 2025 Author Share Posted December 26, 2025 On 12/14/2025 at 10:31 PM, SGT_Imalas said: worldTemplateRules: # Ice Caves - Start - names: - dlc2::poi/icecaves/ceres_research_unlock - dlc2::poi/icecaves/ceres_cozy_cabin listRule: GuaranteeAll priority: 100 allowNearStart: true useRelaxedFiltering: true # not recommended to use with allowNearStart unless features are non-critical allowedCellsFilter: - command: Replace subworldNames: - dlc2::subworlds/icecaves/IceCavesStart ^ that part I'm having trouble getting this to work in other world files. I copied the cozy_cabin and research_unlock files to StreamingAssets\templates\poi\frozen. Then I inserted the block below into worldgen\worlds\SandStonefFrozen.yaml; but starting a new Rime world does not generate the cabin with the heater. Anyone have any ideas what I am doing wrong? Does the game have some sort of debug mode that would let me see how it processed these instructions? Aside: I'm a bit confused why the file paths of references to POI generation files should be poi\... rather than \templates\poi\..., but I went with the former because that's what all the other entries in that world file look like. Is there a deeper logic behind which folder a file path should "start" from, or is this idiosyncratic? # Ice Caves - Start - names: - poi/frozen/ceres_research_unlock - poi/frozen/ceres_cozy_cabin listRule: GuaranteeAll priority: 100 allowNearStart: true useRelaxedFiltering: false # not recommended to use with allowNearStart unless features are non-critical allowedCellsFilter: - command: Replace subworldNames: - subworlds/sandstone/SandstoneStartCold Link to comment https://forums.kleientertainment.com/forums/topic/169115-where-is-the-wood-heater-and-coat-rack-at-the-starting-location-specified-in-the-yaml-files-for-ceres/#findComment-1847231 Share on other sites More sharing options...
Beanstalk Posted December 26, 2025 Author Share Posted December 26, 2025 I found a workaround (just placed the heater and coatrack in the sandstoneBase template. Still curious why my first attempt didn't work, though. Link to comment https://forums.kleientertainment.com/forums/topic/169115-where-is-the-wood-heater-and-coat-rack-at-the-starting-location-specified-in-the-yaml-files-for-ceres/#findComment-1847243 Share on other sites More sharing options...
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