463219_1452785981 Posted November 11, 2025 Share Posted November 11, 2025 Crab king towers should have an indication of where they'll respawn Multiple times over I've sunk because there's 0 indication of where crab king's towers will respawn, so the only way to not get instant-sunk when placing a boat is to remember where the tower was previously. Maybe a little frothing effect similar to the ones sea weeds produce? I think this is an objectively good change and I'm surprised it wasnt included in the rework. Brightshade husks should not spawn on pearls island I don't like how the objectively best move for pearl is to plant berry bushes on her island to help her out, then instantly dig them up because it'll be a nuisance later in the game. Just doesnt fit. Alternatively have pearl request you remove the husks. Would also tie into her willingly leaving to monkey island [rather than right now where the player dupes her into it]. Make anemeny's renewable I suggest adding them to the boulderbough pool or sunken chests or something, but not having them renewable at all really sucks. A lureplant ate my 30 odd anemeny's and turned them into 4. My fault yes, but these really should be renewable anyway. Monkey raids that attack you should not give cursed trinkets Killing the naturally spawned via portal or already-on-island monkeys giving trinkets makes sense, I'm invading and it's punishment for doing so, same for the raids where you can attack the monkeys for their sunken chest. I do not think punishing the player for defending themselves is fun. I don't think forcing them to just give up items is fun either. Fuel Weaver's bone attack cage should be hammerable This attack singlehandedly pushes me over the edge for fighting this boss. I just hate how it forces a teleport. Every time I fight this boss, instead of actually fighting him I just drop 2 stacks of gunpowder on the ground and call it a day to avoid having to deal with him. Celestial champion is so much better designed in giving the player actual freedom, and it's time fuelweaver caught up. Sea Stacks should be renewable Similar to last, if you somehow break a lot of the sea stacks or by whatever means they're gone, they should come back. No idea how though, maybe something made with cookie cutter shells? Maybe make sea-weeds renewable while we're at it? Dock kits should more clearly indicate where they can and cannot be placed Really not a fan of the guesswork involved in knowing where i can and can't place my docks. I suggest some visual change to the ocean when holding the dock kit, or maybe giving the first mate hat an actual use. 2 Link to comment https://forums.kleientertainment.com/forums/topic/168731-a-bunch-of-feedback-and-game-change-suggestions-after-playing-multiple-worlds-for-a-few-hundred-days/ Share on other sites More sharing options...
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