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The fire's persistence, as well as the number of Crystal-Cressted Buzzards per player, has been reduced recently. But it's still too long and too many.
The fire lasts for about 15 seconds and there can be a maximum of 10 buzzards per player.

The fire should last 5 seconds instead of 15, because 15 is definitely too long.

On the other hand, 10 Crystal-Cressted Buzzards per player is also excessive. After all, if a player wanted to kill them, they would have to fight a horde with a total of 3000 HP.
That's the same as a Possessed Varg, after all. So it wouldn't be a stretch to say that the player has to contend with a flying Varg.
This number should definitely be halved. 5 Crystal-Crested Buzzards per player is perfectly sufficient.


So, now that we've covered the Crystal-Cressed Buzzards, there's another mob from this update.
Inimical Gestalt - It's been reworked really well. Three different attacks make it an interesting mob to fight.
However, it's a real shame that this mob only spawns if the player is wearing an Elightment Crown with all its jewels. This makes this mob practically nonexistent for players who don't have all its jewels.
There should be a low chance of it spawning on its own, without any player influence.
After all, we have Bright-Beaked Birds, which mine moon glass, so the chance of three infused moon glass being next to each other isn't zero.
The mob itself shouldn't pose much of a threat if it spawns in a base. Based on my testing, its attacks don't destroy walls or fences (unlike the Buzzard), and fighting even three at once isn't terribly difficult.

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