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Game Environment: Oxygen Not Included (Base Game + All DLCs)

 

1. Add upper and lower limits for storage buildings

It would be helpful if storage buildings could have configurable thresholds, so that delivery errands are only triggered when the stored amount falls below a certain limit.

For example, in a farming area, a Storage Bin may hold Dirt for Farm Tiles. I don’t want duplicants to immediately refill it after a small amount is used — instead, a storage task should only be triggered when the stored amount drops below a set value (e.g., 5t). 

 

 

2. Improve Data Bank refill logic for the Robo-Pilot Capsule

Currently, duplicants only restock Data Banks when fewer than 20 remain in the Robo-Pilot Capsule, which feels unreasonable.

Considering that a Liquid Hydrogen Rocket can travel up to 32 tiles and requires 64 Data Banks, the refill threshold should match that range. Ideally, the Robo-Pilot Capsule should always stay fully stocked, and a resupply task should be triggered immediately after each rocket mission ends.

Edited by Night tar
  • Like 6

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