TheDarksiders Posted September 8, 2025 Share Posted September 8, 2025 Hello everyone! This is the final FINAL, concept for mine and my friends Wolfgang rework using the Skill Tree system, for people who dont know me and my friends are planning to actually send it to klei entertainment hopping they actually listen to some of these ideas on how to make him more fun and enjoyable to play we designed to give him unique depth while sticking to his strongman / circus performer theme. The goal is to expand his mightiness mechanics into new branches — workout, feats of strength, circus showmanship, and shadow/lunar affinities while also making him fun and actually having a downside and a identity of not just being a x2 Wilson **General Changes**: Sanity: 150 | Hunger & Health: 225 Increased hunger drain depending on wolfgangs form **Mighty** x2.5 **normal** x1.5 **whimpy** x0.5 New downside While insane, Shadow creatures move faster and hit harder. Lunar and Shadow-aligned creatures are more aggressive toward Wolfgang, regardless of alignment Retains x2 sanity drain **Workout Tree** **Tier 1:** - Gym Bag: Store dumbbells Including the thermbell ice and fire bells **Tier 2:** - spudbell: Gold dumbbell, gives sanity/hunger if fresh - Partybell: Group sanity, no might **Tier 3:** - Moonglassbell: 250 dmg only when thrown, shatters upon impact. - Scaredybell: Scares enemies, drains sanity **Tier 4:** - Warbell: Electric dumbbell, stuns (works like morning star) - Heftybell: Very strong ( teir 3 gym strong) but drains hunger heavily stuck in place unless mighty - **Mighty whites**: (passive) increasing his mightyness gain and reduces hunger drain while using the gym **Mightiness in a Can**: Craftable item gives 50 might, or 150 if already over 100 might **fleet feet**: Speed buffs when Wimpy (+25%) and Normal (+15%) **Whistle**: Unchanged **Gym Mastery**: Auto-gym minigame + porta-gym (chest/hat slot, drains more hunger but gains passive mightyness overtime while wearing it) **piggyback** = you can carry players or companions and can be thrown and jump with but when hit both get stuned for a time(synergies with the mighty feats tree) **Feats of Might** **Purple Might Rework**: **Might overflow** : similar to push the limits it grants Wolfgang extra mightyness and is treated as normal mightyness but when you get the teir 4 ability of the tree you can only use it if you have Might overflow. you can only be gain it in the gym. **Tier 1** = + 25 Might overflow might overflow goes down slower over time **Teir 2** = + 25 Might overflow And 15% crit on chores only in Might overflow **Tier 3** = reduce might overflow costs **Tier 4** = Pick up trees can use as a weapon dealing dmg boulders can be thrown dealing dmg both costing mightyness (can't pick up petrified trees or big boulders) can only be done in Might overflow **Tier 5** = **team courier** Craft a special crate (expensive chest). Throw it across the map / to a player’s location. Costs Might (like Wortox souls: farther = more). **Peak Might** Bigger size + mustache **Pin Down teir 1**: can catch small mobs like rabbits and throw them can pin down medium mobs like hounds by doing a minigame or for a time costing hunger sanity and mightyness **Teir 2** = can hold/throw medium mobs and can pin down large creatures like beefalos. Costing more hunger sanity and mightyness **teir 3** = can pin down giants and bosses but costing even more hunger sanity and mightyness **Mighty Leap**: Leap over small gaps costing mightyness. **Teir 2** = reduce mightyness cost **teir 3** = increase range of the Leap **Circus Tree**: Focus on sanity gain via performances (note if you use the wrong form you auto lose the act and goes on cooldown for only 2 days): **Show of Strength**: Mighty gym gives passive sanity to others when Wolfgang uses it **ring of reckoning**: Wrestle mobs or players, when wrestling a minigame starts whoever gains the most points win if wrestling a mob everyone gains a good amount of sanity and a passive 10% increase dmg for the day,can only be done by normal or mighty wolfgang (but must be wrestling with correct type of mob eg normal pigman for mighty beefalo). Wrestling with players gain/loss nothing, goes on cooldown (release confetti after doing it) **flying fools act**: Only for Wimpy/Normal you do a lot of quick time events, big sanity reward and gain a passive buff which reduces negative sanity affects by 10%for the day then goes on cooldown.(release confetti after doing it) ** grand finale**: Lift big creatures (beefalos) or players(3-4) you mash a certain button that changes over time building a stage, up to 2 times if you hold the creature for a minute in stage 2 you win but if you missclick the wrong button you lose a stage if you lose a stage while having none you fail , success = huge sanity boosts and increased damage reduction by 20% for the day, can only be done while mighty. failure = death then goes on cooldown (release confetti after doing it) **Shadow Affinity - Shadow Barbarian**: **Tier 1** : **Shadow Gym** : Unlocks Shadow gym recipe while liftingin it gain shadow might up to 150 total *without push the limits) **Shadow might** :press ability button to activate shadow might deal extra dmg and planar dmg and gains a scare/taunt ability you scare all creatures and taunt bosses (getting their agro) but rapidly losses hunger and sanity and mightyness and decrease defence. once he reaches back to 100 mightyness return to normal form. **New Moon Bonus**: Full Shadow Might **Passive** **once more** There's a small chance (like 10% or something) for Wolfgang to repeat a attack and eating doing a "one more" action **Tier 2** : **Shadow knuckles**: deals the same dmg as a dark sword plus some planar. It Has a active ability when your in shadow might, when you use it every single of wolfgangs attacks will become slam attacks deal more dmg, has a chance to stun mobs and do aoe but his attacks will become slower for 30 seconds then goes on cooldown (maybe like wurts staffs) **Lunar Affinity - Lunar Harvester** : **Tier 1** **Lunar gym** : Gain the recipe for the lunar gym same thing as the shadow gym but lunar **Lunar Might** : Buffed tools (faster mining, chopping, farming, fishing) gathers more plant 3 plots at once and is faster (20%) +10% crit chance on farming/fishing chores. and tools last longer also deals planar dmg **Full Moon Bonus**: Full Lunar Might **Passive** **Sneaky Carrier**: Turns invisible when carrying heavy objects Faster carry speed and stays invisible for additional 3 seconds after dropping/throwing a heavy objects. But dosent work on lunar and shadow monsters like crawling horrors and gestalts (Cooldown for 30 seconds) **Teir 2** : lunar shield lower damage than Dark Sword, partly planar. Passive aura: allies (and Wolfgang) in range gain +Defense and +Planar Defense. Active Ability (only in lunar might): when activated, any dmg taken by a player near wolfgang only receives 10% of the dmg (not any elemental dmg like fire freeze or hunger) while wolfgang gains the other 90% but wolfgangs defence rises both planar and normal (friendly mobs like wurts merms or webber spiders only gain extra dmg reduction) then goes on cooldown Feel free to give us any feedback on our little project also quick note the numbers and dmg we just estimate as we're leaving it to klei themselves Concept art Link to comment https://forums.kleientertainment.com/forums/topic/167898-suggestion-the-final-concept-for-wolfgang-full-rework-and-his-skill-tree-expansion-with-shadowlunar-paths/ Share on other sites More sharing options...
TheDarksiders Posted September 10, 2025 Author Share Posted September 10, 2025 Also everyone is free to take the ideas for themselves as long as you say its from our idea Link to comment https://forums.kleientertainment.com/forums/topic/167898-suggestion-the-final-concept-for-wolfgang-full-rework-and-his-skill-tree-expansion-with-shadowlunar-paths/#findComment-1835057 Share on other sites More sharing options...
Hungry French Posted September 29, 2025 Share Posted September 29, 2025 Bro it's DS forum. Not DST. Link to comment https://forums.kleientertainment.com/forums/topic/167898-suggestion-the-final-concept-for-wolfgang-full-rework-and-his-skill-tree-expansion-with-shadowlunar-paths/#findComment-1837584 Share on other sites More sharing options...
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