GameBoyAdv4002 Posted September 5, 2025 Share Posted September 5, 2025 In the code I have written below, I expect it to generate a world with one bigberg within the static layout BergArea. If bigberg is absent from count prefabs, it does not spawn at all. If bigberg's count is 0, it also does not spawn. If the count is 1, 2 will spawn, one for the static layout and one just in general. If the count is any other number, it will spawn one more than that number. Is there a way to make it only generate the one instance I want? AddRoom("IronVillage", { colour = {r = 0.5, g = 0.6, b = 0.080, a = 0.10}, value = WORLD_TILES.PAINTEDTURF, tags = {"ironislearea"}, internal_type = NODE_INTERNAL_CONNECTION_TYPE.EdgeCentroid, contents = { countstaticlayouts = { ["MarkeFarm"] = 3, ["BergArea"] = 1, ["GarageArea"] = 1 }, countprefabs = { markeonegarage = 1, bigberg = 1, mothhatch = 10, }, distributepercent = 0.15, distributeprefabs = { mothhatch = 0.045, spinetree = 0.08, twiggytree = 0.01, }, } }) return { version = "1.1", luaversion = "5.1", orientation = "orthogonal", width = 40, height = 40, tilewidth = 16, tileheight = 16, properties = {}, tilesets = { { name = "ground", firstgid = 1, tilewidth = 64, tileheight = 64, spacing = 0, margin = 0, image = "../../../../tools/tiled/dont_starve/tiles.png", imagewidth = 512, imageheight = 384, properties = {}, tiles = {} } }, layers = { { type = "tilelayer", name = "BG_TILES", x = 0, y = 0, width = 40, height = 40, visible = true, opacity = 1, properties = {}, encoding = 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width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "isleironvein", shape = "rectangle", x = 357, y = 136, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "isleironvein", shape = "rectangle", x = 401, y = 117, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "isleironvein", shape = "rectangle", x = 310, y = 116, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "isleironvein", shape = "rectangle", x = 168, y = 475, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "isleironvein", shape = "rectangle", x = 128, y = 409, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "isleironvein", shape = "rectangle", x = 157, y = 256, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "isleironvein", shape = "rectangle", x = 116, y = 349, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "isleore", shape = "rectangle", x = 539, y = 431, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "isleore", shape = "rectangle", x = 518, y = 417, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "isleironvein", shape = "rectangle", x = 144, y = 212, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "isleironvein", shape = "rectangle", x = 178, y = 158, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "isleironvein", shape = "rectangle", x = 546, y = 203, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "isleironvein", shape = "rectangle", x = 555, y = 247, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "isleironvein", shape = "rectangle", x = 535, y = 299, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "drillstickprototyper", shape = "rectangle", x = 585, y = 438, width = 0, height = 0, visible = true, properties = {} } } } } } Link to comment https://forums.kleientertainment.com/forums/topic/167843-addroom-fails-to-generate-a-prefab-inside-static-layout-unless-its-in-countprefabs-and-then-it-will-generate-one-more-than-requested/ Share on other sites More sharing options...
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