Cruvimaster Posted August 30, 2025 Share Posted August 30, 2025 Before, I considered the chances of beating this boss with Wilson to be around 50% or even 40%. Now it’s between 80% and 90%. The most important moment is the beginning of the second phase. With Wilson, it happens right after the third slam, followed by the supernova. Having the boss at one of the arena’s edges during that third slam makes all the difference. After the first Supernova, keep guiding him toward the edges, since that way Scion will move less toward the center of the arena. It’s better to take damage while pushing him to the edges than to avoid damage and let him move to the center. Another tip: use the Howlitzer (just one charge of 40 hound’s teeth) instead of the Gloomerang. The Howlitzer is extremely powerful because it always deals 58 damage at any distance and without the pauses that the Gloomerang has. At 3:08 – I wouldn’t have even dealt 20 damage with the Gloomerang from that distance. Final tip: if you already know you’ll have to enter the electrified area to redirect the boss’s attack, consume a Mushy Cake beforehand (2:33) to gain full immunity to the slowing effect at that delicate moment (usually, people consume it after leaving the area). Remember that the devs modified Mushy Cake's effects with this boss in mind. Only use it (if this boss is difficult for you). DSTTSDDSTT.mp4 6 2 Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/ Share on other sites More sharing options...
Cruvimaster Posted August 30, 2025 Author Share Posted August 30, 2025 What if it was with low damage and low health? Let's go with Wes!!! You don't need bone armor to stop the Scion's damage. DST_TSD_DDD_WES.mp4 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833490 Share on other sites More sharing options...
Hungry French Posted August 31, 2025 Share Posted August 31, 2025 It's funny that someone thought that the second phase should start at 95% hp... Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833495 Share on other sites More sharing options...
Cruvimaster Posted August 31, 2025 Author Share Posted August 31, 2025 1 minute ago, Hungry French said: It's funny that someone thought that the second phase should start at 95% hp... I didn't understand this number. In any case, it's worth noting for beginner players (with this boss) that the fight with him only really starts after the player lands the first hit. Therefore, the player can calmly recover all of the character's stats and even equipment, simply by moving away from the boss while still in the preparation phase for the battle. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833496 Share on other sites More sharing options...
Hungry French Posted August 31, 2025 Share Posted August 31, 2025 17 minutes ago, Cruvimaster said: Я не понял, что это за число. В любом случае, начинающим игрокам (в бою с этим боссом) стоит отметить, что бой с ним по-настоящему начинается только после того, как игрок нанесёт первый удар. Такимобразом, игрок может спокойно восстановить все характеристики персонажа и даже снаряжение, просто отойдя от босса на этапе подготовки к бою. It's just that this boss has a phase that lasts exactly 5% hp. It's funny. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833500 Share on other sites More sharing options...
Cruvimaster Posted August 31, 2025 Author Share Posted August 31, 2025 Thank you. I really didn't understand that 95%. Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833501 Share on other sites More sharing options...
Cruvimaster Posted September 1, 2025 Author Share Posted September 1, 2025 Wilson is OP with shadow alignment: 1 Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833694 Share on other sites More sharing options...
Waywarbler Posted September 1, 2025 Share Posted September 1, 2025 On 8/30/2025 at 9:14 PM, Cruvimaster said: Thank you. I really didn't understand that 95%. I imagine giving it access to the slam right off the bat might cause it to use that as its very first attack, which doesn't give you a chance to lure it somewhere less harmful. (There's also the "dashcombo" thing although I'm not entirely sure what that does) 2 Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833697 Share on other sites More sharing options...
Tigris Nano Posted September 2, 2025 Share Posted September 2, 2025 (edited) On 8/31/2025 at 1:37 AM, Cruvimaster said: Before, I considered the chances of beating this boss with Wilson to be around 50% or even 40%. Now it’s between 80% and 90%. The most important moment is the beginning of the second phase. With Wilson, it happens right after the third slam, followed by the supernova. Having the boss at one of the arena’s edges during that third slam makes all the difference. After the first Supernova, keep guiding him toward the edges, since that way Scion will move less toward the center of the arena. It’s better to take damage while pushing him to the edges than to avoid damage and let him move to the center. Another tip: use the Howlitzer (just one charge of 40 hound’s teeth) instead of the Gloomerang. The Howlitzer is extremely powerful because it always deals 58 damage at any distance and without the pauses that the Gloomerang has. At 3:08 – I wouldn’t have even dealt 20 damage with the Gloomerang from that distance. Final tip: if you already know you’ll have to enter the electrified area to redirect the boss’s attack, consume a Mushy Cake beforehand (2:33) to gain full immunity to the slowing effect at that delicate moment (usually, people consume it after leaving the area). Remember that the devs modified Mushy Cake's effects with this boss in mind. Only use it (if this boss is difficult for you). DSTTSDDSTT.mp4 Well scion part (saw that video on youtube) was pretty clean. Have you tried doing warbot/scion on public servers and without healthbar mod by the way? Edited September 2, 2025 by Tigris Nano Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833733 Share on other sites More sharing options...
Cruvimaster Posted September 2, 2025 Author Share Posted September 2, 2025 2 hours ago, Tigris Nano said: Well scion part (saw that video on youtube) was pretty clean. Have you tried doing warbot/scion on public servers and without healthbar mod by the way? For me, it’s already natural to hear questions similar to yours. The most common ones are: “you only managed because you used the animation cancel cheese”, “you only managed because you used a damage-multiplier character (Wig/Wolf),” “I want to see if you can do it with Wes”, “you only managed because you used the health bar”... That’s why I always try to make a version of the fight with Wilson and with Wes, and without using animation canceling. As for the health bar, Warbot’s 3 phases and Scion’s 2 phases are actually pretty easy to notice. I don’t play on public servers, but if players there can defeat AFW, then Scion will naturally fall as well. Other than that, the purpose of the videos is precisely to help those who had no idea how to defeat the boss. Unfortunately, I’m not going to play on public servers, nor buy a PS4 or Nintendo Switch, just to accommodate the peculiarities of those environments. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833739 Share on other sites More sharing options...
Edible Coal Posted September 2, 2025 Share Posted September 2, 2025 4 hours ago, Tigris Nano said: Well scion part (saw that video on youtube) was pretty clean. Have you tried doing warbot/scion on public servers and without healthbar mod by the way? with how easy people can grief server and how fragile klei servers are, able to kill cc and survive more than one year is already a insane feat Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833747 Share on other sites More sharing options...
Tigris Nano Posted September 2, 2025 Share Posted September 2, 2025 (edited) 3 hours ago, Cruvimaster said: As for the health bar, Warbot’s 3 phases and Scion’s 2 phases are actually pretty easy to notice. Healthbar lets you know when you should lure warbot to center so its legs stay in perfect position which is helpful for scion fight. Also when you know that boss is about to enter next phase you can react on its attacks more efficient and it never can get you with surprise. 3 hours ago, Cruvimaster said: The most common ones are: “you only managed because you used the animation cancel cheese”, “you only managed because you used a damage-multiplier character (Wig/Wolf),” “I want to see if you can do it with Wes”, “you only managed because you used the health bar”... Not saying you couldnt do it without healthbar just asked if you did it without server side mods like healthbar and on pub server with latency and other stuff that makes fight less predictable. 54 minutes ago, Edible Coal said: with how easy people can grief server and how fragile klei servers are, able to kill cc and survive more than one year is already a insane feat Well I agree with that but there is plenty of non klei dedicated servers with moderation to choose from. So by public servers I meant those as well, not necessarily klei ones. Edited September 2, 2025 by Tigris Nano Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833749 Share on other sites More sharing options...
Edible Coal Posted September 2, 2025 Share Posted September 2, 2025 17 minutes ago, Tigris Nano said: Not saying you couldnt do it without healthbar just asked if you did it without server side mods like healthbar and on pub server with latency and other stuff that makes fight less predictable. the health phrase shift arnt that a big of a deal ( unlike afw, that boss is just hell to fight without a health bar) Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833751 Share on other sites More sharing options...
Cruvimaster Posted September 2, 2025 Author Share Posted September 2, 2025 2 minutes ago, Tigris Nano said: Healthbar lets you know when you should lure warbot to center so its legs stay in perfect position which is helpful for scion fight. Also when you know that boss is about to enter next phase you can react on its attacks more efficient and it never can get you with surprise. Yes, the mod gives you an advantage in the third phase, and that's unquestionable. However, this only happens if you use the thermal stone technique (which I do in the videos above). If you use the freezing technique, the player can remain in the center of the arena the entire time. This applies to two bone armors or even dodging missiles. However, you can also place the stones in the center of the arena. See how easy it is to place it in the center of the arena without the mod: the same amount of thermal stone and use only one star staff. In fact, this even saves you thermal stones for a new fight. The staff's light would be lost anyway. DSTTSD.mp4 Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833756 Share on other sites More sharing options...
Tigris Nano Posted September 2, 2025 Share Posted September 2, 2025 48 minutes ago, Edible Coal said: the health phrase shift arnt that a big of a deal ( unlike afw, that boss is just hell to fight without a health bar) Well yes but its still an advantage. Also seeing exact boss hp lets you plan your actions better (such as leading warbot to center when its about to die). Cant say fw is hell to fight without healthbar (mostly because my laptop is weak for cave test runs so I play on public server without healthbars). What actually annoys me it is how it gives you little damage window and it feels like fw just spams shield/minions infinitely (I might not know smth about this). This spam is reason I go for cc and brightshade staff first. Fw, hands and minions dont have any chance. 12 minutes ago, Cruvimaster said: Yes, the mod gives you an advantage in the third phase, and that's unquestionable. However, this only happens if you use the thermal stone technique (which I do in the videos above). If you use the freezing technique, the player can remain in the center of the arena the entire time. This applies to two bone armors or even dodging missiles. However, you can also place the stones in the center of the arena. See how easy it is to place it in the center of the arena without the mod: the same amount of thermal stone and use only one star staff. In fact, this even saves you thermal stones for a new fight. The staff's light would be lost anyway. DSTTSD.mp4 Well done, now I got no questions about that I guess. Also do you prefer thermal stone strategy? If yes then why? 1 Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833757 Share on other sites More sharing options...
Cruvimaster Posted September 2, 2025 Author Share Posted September 2, 2025 21 minutes ago, Tigris Nano said: Also do you prefer thermal stone strategy? If yes then why? It simplifies the fight and, most importantly, allows the player to deal extra damage while the boss is standing still and firing missiles. It's a universal technique, as it can be used by Wanda or Wes. And it's relatively cheap (10 stones and 1 staff in a late-game scenario). The technique of moving away from the boss is the most economical. However, it is very dangerous to stay away from the boss in the third phase (losing visual contact with the boss can lose the fight). Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833759 Share on other sites More sharing options...
Tigris Nano Posted September 2, 2025 Share Posted September 2, 2025 (edited) 12 minutes ago, Cruvimaster said: It simplifies the fight and, most importantly, allows the player to deal extra damage while the boss is standing still and firing missiles. It's a universal technique, as it can be used by Wanda or Wes. And it's relatively cheap (10 stones and 1 staff in a late-game scenario). The technique of moving away from the boss is the most economical. However, it is very dangerous to stay away from the boss in the third phase (losing visual contact with the boss can lose the fight). I prefer doing it ranged with gloomerang. It only takes few void rep kits but excludes any risk of getting hit at all. Also lets me put any amount of warblers or terramites because they wont get me anyway. Prob cheapest and safest (not fastest tho) strategy suitable for all characters. Grinding rocks is too boring for me (sometimes rocks even disappear "magically" on servers) and freezing just destroys wanda and willow. Edited September 2, 2025 by Tigris Nano 1 Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1833760 Share on other sites More sharing options...
Lisgen Posted September 8, 2025 Share Posted September 8, 2025 Honestly, at this point, the Scion just feels like a stat-check boss. It's like the Twins of Terror—there are no standout mechanics, just pure, inflated numbers. The Scion feels like a "Malicious Eye++". Forget comparing its combat experience to the Ancient Fuelweaver; I find it more boring than just watching for the Celestial Champion's attack wind-ups. The AFW is a perfect example of low stats but high mechanics. It deals 100 damage to players, while the Celestial Champion deals 112.5. Both of those numbers are perfectly acceptable, especially since you can pause to regroup during the Celestial Champion fight and most players at that stage are using armor with 90% damage reduction. Now look at the Armored Bearger: 87.5+30 damage, meaning the player takes over 25 damage per hit. That's already a bit high. But the Scion? Its damage is a staggering 168.75+35, resulting in 40 damage taken per hit. That's just insane. Add to that the 25 damage per second from the ground effect. I honestly don't understand Klei's logic with these numbers. Our gear gets better, but our maximum health doesn't increase, yet the damage we take from bosses in the same tier is two or three times higher. The fight would be far more acceptable if, while wearing a full set of Planar gear, a single hit only dealt around 20+ damage and the ground effect was toned down to 5 damage per second. Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1834844 Share on other sites More sharing options...
Edible Coal Posted September 8, 2025 Share Posted September 8, 2025 1 hour ago, Lisgen said: Honestly, at this point, the Scion just feels like a stat-check boss. It's like the Twins of Terror—there are no standout mechanics, just pure, inflated numbers. The Scion feels like a "Malicious Eye++". Forget comparing its combat experience to the Ancient Fuelweaver; I find it more boring than just watching for the Celestial Champion's attack wind-ups. did you know? you can teleport one of the twins away ! 1 hour ago, Lisgen said: 1 hour ago, Lisgen said: The AFW is a perfect example of low stats but high mechanics. It deals 100 damage to players, while the Celestial Champion deals 112.5. Both of those numbers are perfectly acceptable, especially since you can pause to regroup during the Celestial Champion fight and most players at that stage are using armor with 90% damage reduction. afw is totally a stat check, low dps means the fight will drag out too long, not to mention you only got a small window of damage output before it goes into another round, and might go longer if it manage to eat 1 hour ago, Lisgen said: The fight would be far more acceptable if, while wearing a full set of Planar gear, a single hit only dealt around 20+ damage and the ground effect was toned down to 5 damage per second. i dont think the final quest arc boss should be a giant eye 3 Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1834851 Share on other sites More sharing options...
lowercase skye Posted September 8, 2025 Share Posted September 8, 2025 7 hours ago, Lisgen said: It's like the Twins of Terror—there are no standout mechanics, just pure, inflated numbers. The standout mechanic of the Twins of Terror is that there are two of them. That's pretty unique for DST, there's two active boss-level threats that you have to figure out how to take on at the same time! Whether that be through panflute usage, telelocating, freezing, etc. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1834865 Share on other sites More sharing options...
SpookyXy Posted September 8, 2025 Share Posted September 8, 2025 10 hours ago, Lisgen said: Honestly, at this point, the Scion just feels like a stat-check boss. It's like the Twins of Terror—there are no standout mechanics, just pure, inflated numbers. The Scion feels like a "Malicious Eye++". Forget comparing its combat experience to the Ancient Fuelweaver; I find it more boring than just watching for the Celestial Champion's attack wind-ups. The AFW is a perfect example of low stats but high mechanics. It deals 100 damage to players, while the Celestial Champion deals 112.5. Both of those numbers are perfectly acceptable, especially since you can pause to regroup during the Celestial Champion fight and most players at that stage are using armor with 90% damage reduction. Now look at the Armored Bearger: 87.5+30 damage, meaning the player takes over 25 damage per hit. That's already a bit high. But the Scion? Its damage is a staggering 168.75+35, resulting in 40 damage taken per hit. That's just insane. Add to that the 25 damage per second from the ground effect. I honestly don't understand Klei's logic with these numbers. Our gear gets better, but our maximum health doesn't increase, yet the damage we take from bosses in the same tier is two or three times higher. The fight would be far more acceptable if, while wearing a full set of Planar gear, a single hit only dealt around 20+ damage and the ground effect was toned down to 5 damage per second. Isn't Scion's standout mechanic the permanent damage field and Warbot legs that you need to micromanage the whole fight or else you insta lose while dealing enough damage to kill it before you run out of space? Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1834875 Share on other sites More sharing options...
Popian Posted September 9, 2025 Share Posted September 9, 2025 I think what's missing from Scion is a ~10/s unshielded, ~6/s shielded enlightenment increase during supernovas to give the gestalts more presence. Everyone has gravitated towards cowl because it's easier to kill it faster and get less exposure to making mistakes (alignment and planar calculations finally paying off (more) but strange that a "final boss" is setting the baseline). A lesser thing is that the octagonal camera vs. the circular hitboxes is an awkward part of the fight. It does help somewhat that there are several options to mitigate that, mostly from being aware it's a thing. Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1834921 Share on other sites More sharing options...
Waywarbler Posted September 9, 2025 Share Posted September 9, 2025 On 9/7/2025 at 9:06 PM, Lisgen said: But the Scion? Its damage is a staggering 168.75+35, resulting in 40 damage taken per hit. That's just insane. Add to that the 25 damage per second from the ground effect. I honestly don't understand Klei's logic with these numbers. Our gear gets better, but our maximum health doesn't increase, yet the damage we take from bosses in the same tier is two or three times higher. The fight would be far more acceptable if, while wearing a full set of Planar gear, a single hit only dealt around 20+ damage and the ground effect was toned down to 5 damage per second. All of the Celestial Scion's attacks have a looong wind-up. Its fastest attack is the dash and even that gives you like, nearly two seconds to react and get out of the way. It makes sense for the final boss's damage to be so punishing when the attacks aren't very difficult to avoid. "No stand-out mechanics" The bigger concern other staying alive is minimizing ground lost and not losing all your hiding spots to the slam. The electric floor's damage being somewhat high (albeit reduced by planar defense) goes with how controllable the slam is (unless you're playing in a group that isn't coordinating particularly well). 2 hours ago, Popian said: I think what's missing from Scion is a ~10/s unshielded, ~6/s shielded enlightenment increase during supernovas to give the gestalts more presence. Everyone has gravitated towards cowl because it's easier to kill it faster and get less exposure to making mistakes (alignment and planar calculations finally paying off (more) but strange that a "final boss" is setting the baseline). A lesser thing is that the octagonal camera vs. the circular hitboxes is an awkward part of the fight. It does help somewhat that there are several options to mitigate that, mostly from being aware it's a thing. I kind of agree? It'd make sense for the supernova to blast you with like 1200 sanity a minute, but also, I think gestalts are a bit of a weak punishment at this point in the game, especially since you can just pacify them using the Brightshade helmet. I feel like enlightenment should be much more of a concern during this boss, as the final fight at the end of the lunar questline. (that and because, imo, the fight doesn't have much going. It's a little empty with only three attacks.) Link to comment https://forums.kleientertainment.com/forums/topic/167769-scion-most-important-moment-of-the-fight/#findComment-1834935 Share on other sites More sharing options...
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