Sikers Posted July 29, 2025 Share Posted July 29, 2025 (edited) So for example: only not clockwork machines, rocks, shadows, gestalts and ghosts are immune to fire and plant based could take more damage and burn longer (which technically is already in the game, but is super inconsistent and works only on treeguards and few other mobs). I think it would be cool if both damage types worked within the same system instead of current one that just slaps fire immunity at random. Edited July 29, 2025 by Sikers 8 Link to comment https://forums.kleientertainment.com/forums/topic/167292-i-think-fire-damage-should-follow-similar-rules-as-electricity/ Share on other sites More sharing options...
Kacpert25 Posted July 29, 2025 Share Posted July 29, 2025 Willow would then get a major nerf when it comes to combat in the ruins. But it makes sense, so it could be implemented. Link to comment https://forums.kleientertainment.com/forums/topic/167292-i-think-fire-damage-should-follow-similar-rules-as-electricity/#findComment-1829369 Share on other sites More sharing options...
grem6 Posted July 29, 2025 Share Posted July 29, 2025 1 minute ago, Kacpert25 said: Willow would then get a major nerf when it comes to combat in the ruins. But it makes sense, so it could be implemented. 7 minutes ago, Sikers said: So for example: only not clockwork machines, ... are immune to fire There aren't really any machines in ruins that aren't clockworks, and shadows were already immune. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167292-i-think-fire-damage-should-follow-similar-rules-as-electricity/#findComment-1829370 Share on other sites More sharing options...
Sikers Posted July 29, 2025 Author Share Posted July 29, 2025 35 minutes ago, Kacpert25 said: Willow would then get a major nerf when it comes to combat in the ruins. But it makes sense, so it could be implemented. I meant machines that are not the clockworks, sorry if that wasn't clear Link to comment https://forums.kleientertainment.com/forums/topic/167292-i-think-fire-damage-should-follow-similar-rules-as-electricity/#findComment-1829374 Share on other sites More sharing options...
Jakepeng99 Posted July 29, 2025 Share Posted July 29, 2025 3 hours ago, Sikers said: So for example: only not clockwork machines, rocks, shadows, gestalts and ghosts are immune to fire and plant based could take more damage and burn longer (which technically is already in the game, but is super inconsistent and works only on treeguards and few other mobs). I think it would be cool if both damage types worked within the same system instead of current one that just slaps fire immunity at random. Crab king is immune to fire but not electric despite him being a big rock it’s so confusingz 1 Link to comment https://forums.kleientertainment.com/forums/topic/167292-i-think-fire-damage-should-follow-similar-rules-as-electricity/#findComment-1829389 Share on other sites More sharing options...
grem6 Posted July 29, 2025 Share Posted July 29, 2025 1 hour ago, Jakepeng99 said: Crab king is immune to fire but not electric despite him being a big rock it’s so confusingz He isn't immune to fire, it's just a visual bug, you see no fire on him but he still burns, heats you up and produces light. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167292-i-think-fire-damage-should-follow-similar-rules-as-electricity/#findComment-1829411 Share on other sites More sharing options...
Sikers Posted July 29, 2025 Author Share Posted July 29, 2025 1 hour ago, grem6 said: He isn't immune to fire, it's just a visual bug, you see no fire on him but he still burns, heats you up and produces light. Oh, you're right, good to know, thanks. Now I wonder when did they changed it or if it was even intendant Link to comment https://forums.kleientertainment.com/forums/topic/167292-i-think-fire-damage-should-follow-similar-rules-as-electricity/#findComment-1829426 Share on other sites More sharing options...
grem6 Posted July 29, 2025 Share Posted July 29, 2025 20 minutes ago, Sikers said: Oh, you're right, good to know, thanks. Now I wonder when did they changed it or if it was even intendant Pretty sure it has always been this way, at the very least even before the rework. Link to comment https://forums.kleientertainment.com/forums/topic/167292-i-think-fire-damage-should-follow-similar-rules-as-electricity/#findComment-1829428 Share on other sites More sharing options...
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