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This game's combat system is a little unintuitive, initiating an attack action (whether by clicking a target with the mouse or by pressing the attack button) doesn't just make your character attack, it checks whether you're within attacking range first. If you are, then it'll make the character attack, but if you're not it'll make your character use the game's pathfinding system to make your character walk in a straight line towards the target until it reads that your attack could reach the target. The issue is that many creatures in the game employ a tactic called kiting, they move in to attack, then run away a short distance. Some of them just run away period.

And this is the crux of the problem, when I said that the game will make your character attack when you're close enough, it doesn't account for whether your target is going to be moving out of the way in the time it takes for your swing to come down. You have to be able to compensate for this shortcoming, either by waiting until the target is unable to move out of the way of your attack (often you can pull this off if you dodge the enemy's attack just barely then move in to attack as soon as you've avoided their attack, or in a case like butterflies you have to manually move your character very close to the target before executing your attack, making your attack target have to travel more distance to get out of your range and therefore have less of a chance to successfully dodge. Rabbits are infamously difficult to hunt by swinging on them without speed boosts to get closer or a weapon with more range than your typical melee weapon, so I don't personally recommend spending a lot of energy trying to do that.

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