Helohuy2 Posted June 7, 2025 Share Posted June 7, 2025 I hope some seniors can help me with this code I am creating a character mod and am having trouble adding the ability to see in the dark (like when using Moggles) when below 70 Sanity Using an attack weapon when below 70 Sanity will lose 1% durability but when testing my weapon always loses 1% regardless of whether it is below 70 Sanity or not. Here is my weapon code: local function OnAttack(inst, attacker, target) if attacker and attacker.prefab == "blake" then local sanity = attacker.components.sanity and attacker.components.sanity.current or 0 if sanity < 70 then inst.components.finiteuses:Use(1) else inst.components.finiteuses:Use(0) end end if inst.components.finiteuses:GetPercent() <= 0 then inst.components.weapon:SetDamage(1) else inst.components.weapon:SetDamage(inst._original_damage or 36) end end Link to comment https://forums.kleientertainment.com/forums/topic/166205-i-would-like-to-see-more-of-your-code-when-adding-night-vision-to-my-character/ Share on other sites More sharing options...
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