Dinadon Posted June 4, 2025 Share Posted June 4, 2025 The critter drop-off and incubator should have options to set them as wild-only or tame-only, in addition to their default behaviour to handle both. I need to move my wild drecko reserve for another base redesign, but it's annoying to micro-manage and prevent them from getting mixed up with the tame dreckos. Link to comment https://forums.kleientertainment.com/forums/topic/166138-the-critter-drop-off-should-be-able-to-separate-wild-and-tame-critters/ Share on other sites More sharing options...
dexters1066 Posted June 7, 2025 Share Posted June 7, 2025 I totally feel you on this. If it helps, here’s what I do: I section off part of the Dreko biome and fill it with chlorine and hydrogen, or use pip-squeaks to plant natural tiles for food. With enough space, you can comfortably support around 40 wild Drekos. I even experimented with placing two steel doors—I'd open them to let the Drekos wander through, then close them again to shear them and send them back in. So far, they’ve retained their wild trait during testing. Hope that helps! Link to comment https://forums.kleientertainment.com/forums/topic/166138-the-critter-drop-off-should-be-able-to-separate-wild-and-tame-critters/#findComment-1820273 Share on other sites More sharing options...
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