Jump to content

Two "bugs" I wanted to bring to a spotlight.


Recommended Posts

image.jpeg.cc1abf1a4efa3f9ab524c91bf1902f3e.jpeg

First one is this weird bug where my moon moth pet will ALWAYS get stuck there. I don't know if it's because they can't approach a frozen enemy, or an enemy overall, but I have to constantly disconnect and connect again to get her back to me. And the problem with resetting like this is that the brightshade will get unfrozen, requiring 1 use of an ice staff to refroze it forever until I disconnect again. So yeah, my pet will stay there forever, does that happens to anyone?

image.jpeg.07ccdb2cd8acfd2c77cbc9745165e880.jpeg

Second one is very interesting, all naturally spawned tree nuts will always drop on this spot, no matter which waterlogged biome they came from, it helps them move along since it's super close to my base, but at the same thing this is still an unintended feature. Only server mod I have is DSA, and the only client mods I have is geometric placement, geometric drop, and place statues. Another thing that happened in my other wormwood world is, I will randomly have ALL items that turned into rot be teletransported to a setpiece as well. As soon as it turns to rot, it will be moved to that place. I also had in my maxwell world around 1 year ago, a place in a setpiece that would drag items dropped sometimes (I wasn't using geo drop at that time). I would SWEAR I lost 2 wood fences, they just disappeared from my inventory after I dropped them and went straight to that one setpiece that was sucking all my items.

Spoiler

2045951.JPG.d403c39e381861624040f6b45db9589d.JPG

Quick bonus here: Idk how the crabby hermit knows that I'm her friend cause I'm a monkey and can't even understand her, but yeah this is kinda funny.

 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...