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Even though I'm a solo player. Which is why I would never use these powers, I think there should be a few more unique powers when playing with other players.

There are currently only 3 powers featured in multiplayer.

Lich King:

Spoiler

(lvl-1)LICHKING.png.bba6e09eb60847e8dbfd77e7f69e2441.png

Phoenix Burst:

Spoiler

(lvl-1)PHOENIXBURST.png.9e5b8a9c89c7460e78f6bfa6b5c3ee4c.png

Grave Robber:

Spoiler

(lvl-1)GRAVEROBBER.png.229e809e5d0825e04a34f90e8f289b04.png

This is very little compared to the rest of powers. And I think it would be possible to further expand the branch of powers related to reviving the player.

Some examples of ideas for such powers:

-Once per clearing, when you revive an ally gain (5%>10%) damage resistance for the rest of the hunt.

-Once per clearing, when you revive an ally gain (50>100) maximum health for the rest of the hunt.

-Once per clearing, when you revive an ally gain (10%>15%>20%) runspeed for the rest of the hunt.

-Once per clearing, revived ally will gain (10%) maximum health upon revival for the rest of the hunt, but the cost of revive will be 10% more health.

-While reviving an ally, a circle of electricity will spin around the player. Once the ally is revive, the circle will move to them until the end of the clearing.

-After reviving the player, freeze all rots in the clearing.

On a different note, I think the current powers could use some minor changes.

Grave Robber should be changed from a blue power to a yellow power. While the power is related to resurrection, its primary purpose is to grant teffra, which is an effect, not something defensive.

Lich King, in addition to giving damage for the rest of the hunt to the person who revive, should also give damage to the person being revived, but to the end of clearing.

The powers I mentioned would have a similar feature, meaning they would give the person who revive a permanent stat bonus, and the revived person a temporary bonus.

Edited by Kacpert25
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