Jump to content

Suggestions - Changes to Spiker Ball


Recommended Posts

  在這個版本中,傷害減免機制被削弱,使得該武器的遊戲體驗變得更差。

  這個武器技能雖然對於擊球有很大的幫助,但是動作會被敵人打斷,傷害也無法提升。在實際戰鬥中,可能會出現球數明顯不足,減傷效果難以觸發的情況。我覺得很可惜。

  所以希望這把武器能多用1個球(變成3個),透過持續攻擊獲得逐漸增加的灌注傷害(類似1V1的效果),並且透過賦予技能[擊退抵抗],使減傷效果減弱甚至消除。

 

In this version, the damage reduction mechanics have been weakened, making the weapon's gaming experience worse.

Although this weapon skill is very helpful for hitting the ball, the action will be interrupted by the enemy and the damage cannot be increased. In actual combat, there may be a situation where the number of balls is obviously insufficient and the damage reduction effect is difficult to trigger. I think it's a pity.

Therefore, I hope that this weapon can use one more ball (into 3), obtain gradually increasing infusion damage through continuous attacks (similar to the 1V1 effect), and by granting the skill [Knockback Resistance], the damage reduction effect can be weakened or even eliminated.

(Use English translation)

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...