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2 minutes ago, Anis5240 said:

I will tell you what's up: Mr. JoeW himself had admitted how not great the older skill trees were, as said in this thread:

It's a small hope but it's still hope.

Yeah. Though major skilltree changes i feel like should be left for awhile. Character refreshes are becoming too much.

13 minutes ago, CrimsonStrider said:

How does me not caring about whether or not Klei wants to make a huge character directional change negate my opinions?

Im not sure. How does it negate your opinion?

59 minutes ago, Jakepeng99 said:

I'd like Wilson to "teach" the other survivors chemistry, by having a new chemistry station for everybody to use.

I think he probably shouldn't. Winona moved away from letting anyone activate her catapults. The picnic casket, etc., can't even be opened if you respec your skills.

In that regard, if it's going to be part of his skill tree, only a Wilson with the skill active should feel confident in messing with chemistry. (Unskilled Wilson is overconfident and hurts himself in a small explosion.)

Edited by Bumber64
  • Like 2
18 minutes ago, Bumber64 said:

I think he probably shouldn't. Winona moved away from letting anyone activate her catapults. The picnic casket, etc., can't even be opened if you respec your skills.

In that regard, if it's going to be part of his skill tree, only a Wilson with the skill active should feel confident in messing with chemistry. (Unskilled Wilson is overconfident and hurts himself in a small explosion.)

No, i mean just add a new chemistry station to the game that anyone can craft. Not related to Wilson skilltree or anything.

Just now, Jakepeng99 said:

No, i mean just add a new chemistry station to the game that anyone can craft. Not related to Wilson skilltree or anything.

Surprise, surprise; in my current iteration of his skill tree concept he could want to invest a point to make mad science lab available without the need of turning hallowed nights event.

21 minutes ago, Bumber64 said:

Winona moved away from letting anyone activate her catapults.

more like everyone can still turn on the catapults, just taking longer (Wilson needs half the time others do to activate them)

Just now, Anis5240 said:

Surprise, surprise; in my current iteration of his skill tree concept he could want to invest a point to make mad science lab available without the need of turning hallowed nights event.

Thats not a good idea, a skill useless depending on the date, or if someone turns the event on.

Just make it available 24/7 forever for everyone. This cool potion mechanic shouldnt be exclusive to a date.

Just now, Jakepeng99 said:

Thats not a good idea, a skill useless depending on the date, or if someone turns the event on.

I'm saying he could now craft the damn structure without the need to turn on said event. Read it right, god.

Just now, Anis5240 said:

I'm saying he could now craft the damn structure without the need to turn on said event. Read it right, god.

I did read it, its exactly what i am refering to.

Its useless in hallowed knights.

On 3/8/2025 at 6:06 AM, Jakepeng99 said:

He is meant to be simple and easy to understand. No complex mechanics. No major gameplay changes.

So much of what i see people suggest is over the top, and huge. If these were added, it would ruin the point and niche of Wilson as a character. He shouldnt have exclusive items.

I am really fond of Wilson's simpleness. The other characters nowdays are often too overwhelming or feature bloated. Wilson lets me focus on the world's tools rather than my character's tools, and the focus on the character tools nowdays is what i believe to be a big flaw with modern dst's characters.

 

I do believe Wilson's skilltree needs changed, its still bad, but mostly just:

▪Better transmutation rates. (3 rot for 1 manure, 1 manure for 2 rot ect)

▪More practical transmutations. (Most are kinda useless and rarely used, add more like the meat one)

▪Let light skills work on all light sources, condense them a little and add new abilities for Wilson to apply his light buffs to campfires and dwarf stars.

▪Condense beard skills.

▪More affinity transmutations. E.g transmute butterflies to moon moths, transmute petals to dark petals.

 

Wilson should never have any exclusive items, or over the top buffs. He should just improve existing item mechanics using his science knowledge, and have things like transmutations.

Turning the default character into another insane new character would just shrink the cast diversity and options. His current skilltree adds some extra gameplay to him to make him at least have a few new strategies and benifits to the team rather than being a burden.

I understand and even like, keeping it simple and staying to his roots but the thing about Wilson is he the character outside of gameplay and altering certain aspects of his gameplay to better reflect that character is a good thing and the thing about Don’t Starve together is all the characters except for maybe the DLC characters and and wonkey pseudo characters count are available off the bat so he’s no longer the default character and in my opinion it’s about time his gameplay changes to reflect that so it would be preferable if it was a balance of keeping it simple and giving him things to make him more unique

Edited by Dr.Webber
2 minutes ago, Dr.Webber said:

he’s no longer the default character and in

Hes the guy the player can choose if they want a default experience without upsides and downsides that majorly change the gameplay.

Every other character currently changes the gameplay a lot, and will do so much more when all their skilltrees release. 

1 minute ago, Anis5240 said:

I guess all those potions are being useless to you too then. Good riddance for you to not enjoy said thing.

Its useless in hallowed knights because you can already craft it.

 

2 minutes ago, Jakepeng99 said:

Its useless in hallowed knights because you can already craft it.

???????? Did you ever try the damn thing? You need the station to craft EVERY SINGLE POTION. You DON'T remember said potions like other items.

  • Like 2
20 minutes ago, Anis5240 said:

I'm saying he could now craft the damn structure without the need to turn on said event. Read it right, god.

All players can build a Mad Science Lab if Hallowed Nights is enabled (either because it's the Halloween season or if it was manually toggled on), meaning that if Wilson had a perk that let him build a Mad Science Lab year-round then there would be a large chunk of time where it is simply useless because the event is active and thus everyone can do it. That's what Jakepeng is saying, and I agree. I also think it just sounds lame to have a character perk that is equivalent to toggling a world setting.

Edited by lowercase skye
  • Like 3
20 minutes ago, Anis5240 said:

???????? Did you ever try the damn thing? You need the station to craft EVERY SINGLE POTION. You DON'T remember said potions like other items.

Bro is fighting nightmare creatures.:(

4 minutes ago, lowercase skye said:

meaning that if Wilson had a perk that let him build a Mad Science Lab year-round then there would be a large chunk of time where it is simply useless because the event is active and thus everyone can do it.

you can't do that while in pubs (can't even change world settings) and not during said time. So wicker's bookcase that also act as alchemy engine is fine to have, yet why not for Wilson to have mad science lab around 24/7 too? why the double standards.

  • Like 1
30 minutes ago, Anis5240 said:

So wicker's bookcase that also act as alchemy engine is fine to have, yet why not for Wilson to have mad science lab around 24/7 too? why the double standards.

Wickerbottom's bookcase doesn't take a skill point, has a secondary purpose just for her, and most notably isn't a structure that any other character can craft when an event is enabled. Wickerbottom's unique bookcase structure is not comparable to Wilson being able to put a skill point into building an existing event structure year-round. This isn't double standards, it's just, like, game design.

  • Like 1
Just now, lowercase skye said:

it's just, like, game design.

the same game design that allows any wigfrid to use the battle canister yet also prohibits any other Walters who don't pick the ammo pouch from using said item? wow so great of them, truly outstanding 

2 minutes ago, Anis5240 said:

the same game design that allows any wigfrid to use the battle canister yet also prohibits any other Walters who don't pick the ammo pouch from using said item? wow so great of them, truly outstanding 

I genuinely don't understand what your point is

  • Like 1
40 minutes ago, Anis5240 said:

you can't do that while in pubs (can't even change world settings) and not during said time. So wicker's bookcase that also act as alchemy engine is fine to have, yet why not for Wilson to have mad science lab around 24/7 too? why the double standards.

It would be the 1. Switch skill. Make the station, switch. Or a random pub Wilson makes it then they can leave the game or something. Not well designed,

2 minutes ago, Anis5240 said:

Winona's winbots.

Only Winona with the skill can place and tweak them.

Another character can not deploy them to make them work somewhere.

Just now, Anis5240 said:

oh so others having switch skills are fine to have yet for Wilson it's bad? go away

Wormwood's plant crafts are the only switch skill i can think of, and nobody says it is fine.

Though this is even more switch than switch skills.

4 minutes ago, Jakepeng99 said:

Wormwood's plant crafts are the only switch skill i can think of, and nobody says it is fine.

Though this is even more switch than switch skills.

as I said earlier, the battle canister, the ammo pouch; you just craft that once then dip to use other skills.

4 minutes ago, Insaginary said:

It's nice that you don't mind switch skills, though. 

hah, more like nothing in Wilson's current skill tree warrant a switch. people just do le funny opal/green gem transmute then dip out to let other characters benefit from those gains

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