Dingle Posted March 7, 2025 Share Posted March 7, 2025 I played a lot of Wortox and Wendy in beta, and gave a lot of feedback. Near the end of beta I was worried that some issues of Wortox weren't going to be addressed, but then most were in an update right before launch. I still have some requests for Wortox, that I am listing below. Overall, I am pretty happy with the Wortox skill tree! The last tweaks to Wortox, and the AOE bugnet addition to the knabsack, really helped a lot. It made it go from a wasted filler point for me (I never use it as a weapon), to something I use all the time. A cheaper bug net is always useful, and the AOE gives Wortox and the knabsack a new special niche. The discounts to the grab function also really helped make it useful. Thank you for those changes! @JesseB_Klei I still have some requests for Wortox. These are simple, but I think these changes would add a lot: 1. Soul Bastion 2 could use something extra for solo Wortox, and a little more in general. You pretty much have to pick it for a solo nice build, as lifegiver 1 and 2 do nothing for you solo. My suggestion is a half-drop worth of extra sanity, so it increases both your healing and sanity gain for dropping a soul by 50%. 2. During soul echo, it would be nice if the vfx around Wortox changed when it was a second or two from expiring. Right now you have to have your eyes glued on the souls in inventory. There's probably going to be a simple client mod for this, but I think it should really be part of base game. 3. Cloudy Carmine still seems really bad, though I could also simply never get it, ever. This just seems like a waste to me. Making it work in multiplayer would make it worthwhile, right now it only works for Wortox. 4. Being able to soul hop when on a beefalo would be great. Or at least map teleport. I used to tame a beefalo as Wortox, but don't anymore. I would do so again if you could teleport on it. 5. Having lifegiver 2 apply to the heart, instead of the user ofnthe heart, would be great. I saw that this was being considered. That is all I can really think of! I finally got to play with the affinities, and I like them both. I think Klei did great work on all three skill trees last update. Wendy, Wortox, and Walter all turned out amazing. My appreciation for all 3 characters went up a lot, especially Walter. Wendy also went from "interesting, but don't like playing" to really fun for me, due to the removal of a lot of her tedium combined with the Team Spirit commands and other new toys. Link to comment https://forums.kleientertainment.com/forums/topic/164711-my-thoughts-on-the-wortox-skill-tree-and-final-requests/ Share on other sites More sharing options...
Echsrick Posted March 7, 2025 Share Posted March 7, 2025 what i wish is that soul pierce dont generate threat, so things that fight each other dont suddenly stop and go after you instead because 1 soul touched them, for example leading a hound wave into beefalos and the hound dying then hits the beef and so everything that fights each other now is against you Link to comment https://forums.kleientertainment.com/forums/topic/164711-my-thoughts-on-the-wortox-skill-tree-and-final-requests/#findComment-1805076 Share on other sites More sharing options...
Koomin Posted March 7, 2025 Share Posted March 7, 2025 1 hour ago, Echsrick said: what i wish is that soul pierce dont generate threat, so things that fight each other dont suddenly stop and go after you instead because 1 soul touched them, for example leading a hound wave into beefalos and the hound dying then hits the beef and so everything that fights each other now is against you This would be nice if there was a toggle like they added for the other trees, or some way to not have it always on. Edit: it also really ruins the panflute souls skill if you can't turn it off, since they just wake the target right back up again often. Link to comment https://forums.kleientertainment.com/forums/topic/164711-my-thoughts-on-the-wortox-skill-tree-and-final-requests/#findComment-1805089 Share on other sites More sharing options...
Dingle Posted March 7, 2025 Author Share Posted March 7, 2025 25 minutes ago, Koomin said: This would be nice if there was a toggle like they added for the other trees, or some way to not have it always on. Edit: it also really ruins the panflute souls skill if you can't turn it off, since they just wake the target right back up again often. Yeah, that was a small thing that turned me against Pleasant Pastorale. Though mostly, I personally don't think the 0.75 soul regen per minute + extra souls for burning through a flute was worth it, for me. I know it has its uses, though. Mostly for speedrunning. In a real game, I don't think it's worth it to basically convert green gems to souls, plus the 2 insight point cost. Link to comment https://forums.kleientertainment.com/forums/topic/164711-my-thoughts-on-the-wortox-skill-tree-and-final-requests/#findComment-1805094 Share on other sites More sharing options...
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