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One tiny tweak for each character


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With the update going live soon, I'm really just glad that we're moving on. Walter's tree is very strong, Wendy's is perfectly serviceable, and Wortox's... exists. Given the time constraint, I hope that in the last minute changes we can see Walter's ammo pouch buffed (given the amount of remaining time I think it could just be given some more slots), Wendy's gestalt Abigail being able to un-transform at any time instead of just on new moons, and Wortox's far left and far right trees no longer requiring the second skill to unlock the third. Hopefully those are minor enough tweaks that they're realistic.

24 minutes ago, aidancode said:

Wendy's gestalt Abigail being able to un-transform at any time instead of just on new moon

This was already changed. Now when the moon phase changes towards full moon, you can transform into lunar abi, when the moon phase changes towards new moon, you can change back.

8 hours ago, aidancode said:

... Wortox's far left and far right trees no longer requiring the second skill to unlock the third.

They changed this once, I didn't really think it was an issue before though. Getting a neutral skill also lowers the locks count for wortox after an update. Beyond that, the teleporting skill and soul jars are on most builds. Really more of a time lock than anything.

22 minutes ago, Hollow soul 3 said:

They changed this once, I didn't really think it was an issue before though. Getting a neutral skill also lowers the locks count for wortox after an update. Beyond that, the teleporting skill and soul jars are on most builds. Really more of a time lock than anything.

Think you might be misreading?

I think op is talking about getting rid of lifegiver 2 and soul decoy 2, not the locks or inclinations.

9 hours ago, aidancode said:

 Wortox's far left and far right trees no longer requiring the second skill to unlock the third. Hopefully those are minor enough tweaks that they're realistic.

Maybe. on a re-read, it almost looks like he's talking about being able to just totally skip a skill. Almost like asking it to fork off the 2nd skills. I didn't see anything about removing the filter or combining skills, so I just assumed it was the the locks. I now see that doesn't make much sense either..

@aidancodehelp us out here, what do you mean lol

5 hours ago, Hollow soul 3 said:

Maybe. on a re-read, it almost looks like he's talking about being able to just totally skip a skill. Almost like asking it to fork off the 2nd skills. I didn't see anything about removing the filter or combining skills, so I just assumed it was the the locks. I now see that doesn't make much sense either..

@aidancodehelp us out here, what do you mean lol

I was asking for the player to be able to invest in the twintail first and third skill without investing in the second, and the same for the decoy. Nothing to do with removing a skill, just being able to skip the second if the player wants to

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