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Cave bridge kit impossible to remove


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Hi, I wanted to remove a bridge kit but I was lazy and used c_select():Remove() on each segment of the bridge and now I have an impossible to remove bridge. After removing it with commands when you re-launch the server it always comes back but is non-functional (just the model is there but you can't walk on it). Now even if manually cause 4 earthquakes it doesn't get destroyed. I've tried everything I can think of, anyone with a technical understanding of this that can help would be appreciated. 

16 hours ago, Bumber64 said:

Looks like the bridge is a map tile. Try:

TheWorld.components.ropebridgemanager:DestroyRopeBridgeAtPoint(ConsoleWorldPosition())

The command doesn't seem to work unfortunately. It might've been fine if I could just place a bridge where the existing "ghost" bridge already is but it doesn't work; It lets you place a bridge, but when you do nothing happens, it just consumes your bridge kits. image.png.5e6ad09687f728e6510c991f2766c875.png

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