Catapult 2.0 Posted February 12, 2025 Share Posted February 12, 2025 Woby's "retrieve" significantly outperforms Wormwood's carrat in every aspect. It now seems that the carrat is constrained by its older version (Wormwood was even redone before W.O.B.O.T was introduced), and its utility is increasingly falling behind similar skills of other characters. Comparison between Woby's "Retrieve" and Wormwood's Carrat Skill Unlocking Method: Carrat: 1.Requires Wormwood to unlock six points on the left branch before it can be learned. 2.It is a faction skill that requires defeating the Celestial Champion. Retrieve:Can be learned directly without any prerequisites. Usage Cost: Carrat:Consumes 5 points of Wormwood's HP and one carrot. Retrieve:No cost at all. Usage Duration: Carrat:Can be used for 3 days. Retrieve:Unlimited duration. Item Pickup Category: Carrat:Only picks up food items. Retrieve:Can pick up any non-equipped items, including food. Storage: Carrat:Items are stored in Wormwood's inventory. Retrieve:Items are stored in Woby's own inventory. Pickup Speed: Carrat:Movement speed is 7, but since Carrat has only one inventory slot, it needs to constantly return to Wormwood. Retrieve:Woby's movement speed is 6, with 9 inventory slots, allowing it to continuously pick up different items. Controllability: Carrat:Uncontrollable; it will pick up all food items in the vicinity and give them to Wormwood. To stop it, you have to kill it. Retrieve:Can be controlled to start and stop at will, as long as Woby is not in combat or in the Big Woby state. Stability: Carrat:Has only 25 HP, does not avoid danger, and is almost certain to die in major battles. Retrieve:Woby cannot take any damage. Maximum Quantity: CarratUp to 4 can be summoned. This might be the only advantage Carrat has over Woby in large-scale farm harvesting, but the advent of two types of harvesting robots has diminished this value. Retrieve:Only 1 can be used. Practical Survival Experience: Carrat:Carrat is only useful at the beginning of the game for collecting seeds and after large crops are smashed in the farm. At other times, Carrat is not only extremely prone to death but also tends to pick up unwanted items (such as rotten items, Grommle Slime, and Pig Skin) and give them to Wormwood. Additionally, the unlocking conditions for Carrat are quite cumbersome, making the cost-to-benefit ratio relatively low. Retrieve:In addition to doing everything Carrat can do, Retrieve can also pick up loot from ranged attacks, Despair Bullets, and grass and branches cut down by the Scythe. Compensation Proposal: Since a faction skill of one character is completely overshadowed by a regular skill of another character, shouldn't we compensate the former? Many ideas have been discarded in the current test server updates. We could add Woby's previous "dig" ability to Carrat to make better use of it. Each Carrat could "dig" once every 10 minutes, for a total of two times over three days. The items that can be "dug" should be revised to focus mainly on various crop seeds, with additional items like bananas, empty bottles, rotten items, mushrooms, and other items closely related to Wormwood. After opening rifts, it could dig up basic materials from the rift. This way, summoning multiple Carrats and keeping Carrats around would make more sense. PS: In the "Year of the Carrat" content, there are many animations that could be applied here, such as using this animation as the action after a successful "dig". Further Optimization:Carrat could place picked-up items into containers near Wormwood that already contain similar items. Link to comment https://forums.kleientertainment.com/forums/topic/164020-a-comparison-between-wobys-%E2%80%9Cretrieve%E2%80%9D-and-wormwoods-carrot-mouse-perhaps-the-%E2%80%9Cdig%E2%80%9D-effect-should-be-compensated-to-the-carrot-mouse/ Share on other sites More sharing options...
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