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Mods broken with new release


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I'm always asking for my favorite mods to be built into the game and told myself that Klei is doing the right thing - requiring mods might be a way to encourage the modding community.  Like, they add something to the game, and it's forever theirs.  But the maintenance is forever theirs too, and mod devs come and go.  Also, Mods don't help players on console (unless they pay for a hosted server and use server-only mods there, but that's rare).

So I'll ask again.  I really want the following to be part of the game instead of 3rd party mods that get broken by new game releases.  In order of priority:

  1. Automatic Health Adjust: scales mob and boss health with number of players.  You can have it off by default so that the streamers who spent enough time learning to fight these mobs that they could have been professional violinists instead can still have their bragging rights.  Somehow the Terraria community survives with scalable game options like Master Mode.  I don't see why DST can't do that too.  I'd give up all the others for this.
  2. Wormhole Marks: you could make the stairs different colors too.  It just makes it easier to remember.
  3. Health Bars: I need to see how I'm doing all the time.  How is the fight going?  DnD has the "Bloodied" condition as a way for the DM to tell the players that they are making progress.  You could still let mods control the *display* of this information, but any display is far superior to none.  Some games make the sprites show injury.
  4. Insight: Maybe this shows too much, but you could show more, like highlighting what chest already contains the item you're holding and listing the contents of bundling wraps.  "When is this going to rot?" "How hot is this thermal stone, exactly?"
  5. Minimap HUD: why not?
  6. Combined Status: Seeing exactly how my character is doing makes the game *more* immersive for me.  How cold am I, exactly?
  7. Beefalo Widget: Taming these things is difficult, but doing it with no feedback besides a subtle facial expression?  It's more fun when you see the effect you're having.
  8. Global Positions: It feels better as a weregoose, when your exploration helps everyone.  With people joining and leaving the server, maps at the cartography table are pretty impractical, especially in the early game.  This mod makes it feel much more like you're playing *together*.  I also love playing Wilderness when I can keep the map memory.  This mod doesn't work that great for this, but it's something.   I understand you'll want to let people play Wildnerness mode without this change too.
  9. Craft Pot: I love this.  I've made every dish as Woodie and as other characters, and I still open the wiki periodically with this mod installed to sort by what stat I'm missing and then go find the necessary ingredients.  It's just nice when noobs aren't turning your hard-earned resources into wet goop.  And I'm not doing it because I'm just forgetful.  And... with so many recipes, isn't it nice to encourage people to make the unusual ones?
  10. Action Queue - for farming alone, this is crazy great to make evenly spaced grids and not have to painstakingly, manually click.  IDK if you've added some of this to the base game already because I always have it on.  This is low on my list only because I think it's high on so many other people's lists.
  11. Lucy Silencer
  12. Pick-up filters - just for flowers
  13. Skins Extender - don't interrupt my game.  Just... don't interrupt my game.  Make the skins appear when you sign in or out, like the chests do.
  14. Status announcements - This is near the end because I mostly play solo, but DST doesn't give you a lot of time to type.  You can say a lot by alt-clicking or whatever it is to say, "I got the thing you asked for, you'll have it soon."

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