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Woby Controls Improvements (Suggestions & Feedback)


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Hi, I have played Walter with new Woby for a while and have some feedback to improve how playing with Woby feels!

1. Mount/Dismount should be left or right click on big woby;
Right now you have to input twice to mount Woby (right click > find menu entry and left click), this feels very clunky and slow. The slowness is added to again since when you right click the current menu it stops your current movement, meaning you want to right click menu > walk toward woby > click mount, this makes 3 inputs. (Keeping mount & dismount in the same place in the menu is a good start, but I still want it to be a single input) If the single input solution is rejected I'd like to see a unique mounting animation for woby which is faster than normal mounting to make up for the double input required.

2. Following on from the mount/dismount change, all the menu entries should stay in the same place regardless whether Woby is big, small, mounted or unmounted even if the ability that you're toggling can't be used.
Having to make a mental map of the menu for each 4 scenarios leads to the process not being fluid, every time I right click the menu I have to stop and think since all the icons move around based on which form she's in.

3. Have the ability to not only turn the umbral dodge off, but also the default dodge;
I'm a player that tends to click once to move and then open the map to see where I'm going, this is for planning and because on a beefalo or in this case Woby you travel so fast that you want to know what's coming, the problem arises when I click too fast and it triggers a dash or umbral dash which resets the sprint timer and wastes some hunger.

4. Triggering dodge feels clunky and inconsistent;
I can't quite put my finger on why it happens, but I'll want to perform a dash while holding down arrow keys to move and choose direction, I double click and the dash doesn't go through until I've spam clicked 4+ times, not sure why this happens but it does make the dash feel very inconsistent and unreliable to use.
It may be worth considering allowing the player to assign the dash to a single hot key, not requiring a double input to boost reliability and consistency.

5. Dashing while sprinting should retain sprint status;
When you dash to teleport across a gap or what have you, if you were sprinting before that, then the sprint gets reset. I propose that if you're sprinting before a dash then the sprint continues after the dash/teleport. This would make woby feel a lot more fluid to play.

6. Small grace period for losing sprint status
I tend to use both arrows keys and mouse to move and when I switch between them I typically lose the sprint status on Woby since I stopped moving for a fraction of a second. I propose that if you stop moving but then start moving within 1/6 of a second or 10 frames then you keep your sprinting status, the short grace period means you can't attack and keep the sprint status but if you switch control schemes you keep it. Feels bad to constantly be losing sprint status.

7. This suggestion can be passed off as Woby's downside which I totally understand.
Given that being bucked off is the big down side of woby, it's a shame we no longer have a skill like bravery to increase the damage threshold before being bucked off. The annoying thing with Woby I noticed was her constantly running away scared when I really wanted her to get back to me so I can resume the fight, I understand this can be said to be her downside but it is annoying nonetheless. Also she runs away from shadow tentacles spawned by thulecite rounds which is silly.
 

Otherwise I think there is still a place to tame a beefalo over Woby, mainly because once you get bucked off of Woby it disrupts whatever fight you're in a lot! So you really don't wanna get hit, or use 90-95% dmg reduction armor so you don't get bucked off, whereas a Beefalo you can get hit a bunch and you'll be fine.

Awesome changes to Walter's skill tree!:)

33 minutes ago, Jakeyosaurus said:

Mount/Dismount should be left or right click on big woby;
Right now you have to input twice to mount Woby (right click > find menu entry and left click), this feels very clunky and slow. The slowness is added to again since when you right click the current menu it stops your current movement, meaning you want to right click menu > walk toward woby > click mount, this makes 3 inputs. (Keeping mount & dismount in the same place in the menu is a good start, but I still want it to be a single input) If the single input solution is rejected I'd like to see a unique mounting animation for woby which is faster than normal mounting to make up for the double input required.

I think for the exploration of Woby and opening the storage you can leave the old method (without the control wheel). To access the control wheel you can make a set of keys, for example, the Ctrl key and the mouse button. 

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