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Feedback on Abby's Transformation Mechanics and Other Miscellaneous Suggestions


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Regarding the recent test server update that relaxed transformation conditions between Gestalt form and normal form for Abby - first, I want to express gratitude to the developers for consistently listening to community feedback. 

 

However, I personally feel the current implementation remains imperfect. The transformation still essentially relies on passive waiting mechanics, which significantly diminishes player initiative. Perhaps we could further ease the Gestalt-to-normal transformation requirements. For instance, allowing interaction with Moon Dials constructed in caves (which also makes sense lore-wise). After all, the Gestalt form is the new ability granted by the skill tree, while the normal form is Abby's original state. Additionally, in late-game scenarios where many players maintain perpetual moonstorm states for permanent surface illumination (I must emphasize this is a multiplayer game where this practice is quite common), the transformation becomes particularly problematic.

 

Other miscellaneous feedback:

#Wraith's Wreath

I genuinely appreciate this item. Its team usability enhances Wendy's cooperative value, while its functionality strengthens the thematic connection between Wendy and Abby. Perhaps consider extending its spoilage timer.

 

#Unyielding Draught & Distilled Vengeance (player version)

It's regrettable these ultimately retained combat-focused mechanics rather than shifting toward quality-of-life improvements as previously suggested. Will there be further adjustments?

 

#Elixir Interactions

Suggestion: When wearing the Wreath, allow ALT + Right Click to directly apply elixirs to player.

 

#Team Spirit Skill Group

This might sound greedy, but I wish these could be condensed into two skill points. Pretty please?

_:(´□`」 ∠):_

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