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Wortox Skill Feedback


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On 1/30/2025 at 8:59 PM, Koomin said:

Soul decoy 2: 

This skill does basically nothing.  Why would I want the decoy to last longer?  If it gets noticed by the enemy it will die fast.  If it doesn’t get noticed by the enemy, why would I care how long it lasts?

What if decoy 2 taunted enemies to make gathering them easier? because you know... it's a decoy?

People complain that decoys aren't really reliable at that, so that's that

6 minutes ago, asdsaax said:

What if decoy 2 taunted enemies to make gathering them easier? because you know... it's a decoy?

People complain that decoys aren't really reliable at that, so that's that

Literally if it actually aggrod ALL nearby enemies instead of half or some or none at times, I think most people would be ok with this skill because, like you said would work like an actual Decoy. However, at the moment it's just a longer lasting throw away skill that's a dice roll if it'll work as intended. Or barely working was how it was intended idk at this point.

6 minutes ago, asdsaax said:

What if decoy 2 taunted enemies to make gathering them easier? because you know... it's a decoy?

People complain that decoys aren't really reliable at that, so that's that

Hmm there could be some promise in that.  It could add some fun strategies where you run away and make a decoy, then teleport back and hit things as they run off towards it. It would at least give it some use at all... And could just be described as "enemies are more likely to target your decoy".

Bit stupid but it would be pretty funny if it did the pose like ancient fuelweaver does and taunted the woven shadows to crawl towards it instead and then popped on them.

It's just so annoying clicking on the skill when it does absolutely nothing. 

4 minutes ago, Koomin said:

Hmm there could be some promise in that.  It could add some fun strategies where you run away and make a decoy, then teleport back and hit things as they run off towards it. It would at least give it some use at all... And could just be described as "enemies are more likely to target your decoy".

Bit stupid but it would be pretty funny if it did the pose like ancient fuelweaver does and taunted the woven shadows to crawl towards it instead and then popped on them.

It's just so annoying clicking on the skill when it does absolutely nothing. 

it could make initiating conflict between bosses easier like damaging Bee Queen with Deerclops thanks to taunt

Something I would LOVE for the Wortox skill tree, let my healing heal "followers". I work with a Wendy main in most of my worlds and I'd love to be able to heal Abigail, same as Webber spiders, Wurt Merms and even Bunnys/Pigs if you go nice alignment!

Just now, The4bestgame said:

Something I would LOVE for the Wortox skill tree, let my healing heal "followers". I work with a Wendy main in most of my worlds and I'd love to be able to heal Abigail, same as Webber spiders, Wurt Merms and even Bunnys/Pigs if you go nice alignment!

I have suggested that before. Since the nice alignment makes you be able to befriend bunnys and pigs, and most of it is about healing. It would be nice if you could heal your followers and others' followers

I'm gonna tap in here and say while better food for naught is nice 5 extra seconds before exploding doesn't do anything for me but explode 5 seconds later from already bad management. THAT ASIDE

like you said soul decoy 2 does literally nothing

BUT my biggest pet peeve is that covetous collector dips into 12 skills. 3 for itself. 3 for soul decoy 51(63), 4 for soul pierce 2 51(63), and 2 for pleasant pastoral, not to mention the nabsack not even doing any damage without it, a full inventory, and 100 souls 34(68)

i kinda wish he had a way to make his own version of a pan-flute to better utilize the flute skills, even if it required late-game items or negatives attached to it

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